Age | Commit message (Collapse) | Author |
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Done to match the new cso semantics. translate in create,
use in bind and later delete.
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state
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Converting depth and stencil objects into a single state object
(d3d10 like) and making it immutable.
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We want our state objects to be immutable, handled via the
create/bind/delete calls instead of struct propagation.
Only implementing the blend state to see how it would look like
and work.
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Pipe drivers shouldn't really know much about mesa and certainly shouldn't
be #including files from src/mesa/main and the like.
I've also (in i915simple especially) moved over from GL types to
more conventional int/unsigned usage. This probably isn't really the
ultimate desired set of types to use - possibly C99 would be better. It
may even be that a subset of the GL types is preferable.
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These correspond to the dynamic indirect state, though they are
currently just pushed straight to the batch buffer.
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