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My Mesa repository
Thomas White
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sp_state_derived.c
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2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-21
fix some post-transform vertex layout issues (bcolors, psize emitted last
Brian
2007-09-21
Fix up some point size breakage. Start on fogcoord too.
Brian
2007-09-21
Get rid of TGSI_SEMANTIC_TEXCOORD and just use TGSI_SEMANTIC_GENERIC.
Brian
2007-09-20
Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.
Brian
2007-09-20
remove #includes of tgsi_attribs.h
Brian
2007-09-20
checkpoint: TGSI_ATTRIB_x tokens no longer used
Brian
2007-09-20
Checkpoint: vertex attribute clean-up.
Brian
2007-09-19
Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.
Brian
2007-09-18
Convert shader to an immutable state object.
Zack Rusin
2007-09-18
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-08-31
Define attrib_format and interp_mode enum typedefs and use where appropriate.
Brian
2007-08-30
Consolidate vertex-related code in new draw_vertex.c
Brian
2007-08-30
Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.c
Brian
2007-08-30
In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t...
Brian
2007-08-30
Sketch out per-vertex point size.
Brian
2007-08-24
Fixup include paths after rename
Keith Whitwell
2007-08-23
Use vertex_info struct for softpipe - lots of clean-up.
Brian
2007-08-23
Vertex shader outputs are now tightly packed into the output slots.
Brian
2007-08-23
Checkpoint: new vertex/fragment attribute naming
Brian
2007-08-23
Checkpoint commit: i915 texture works, use new vertex_info struct
Brian
2007-08-20
Move guts of vertex array drawing into the 'draw' module.
Brian
2007-08-18
more work on vertex shaders, now using vertex shaders instead of TnL module b...
Brian
2007-08-16
Break mesa dependencies.
michal
2007-08-15
Hook in new draw_arrays() code, disabled for now.
Brian
2007-08-15
Add UsageMask to DECLARATION in TGSI.
michal
2007-08-14
Continue reducing dependencies on core mesa include files.
Keith Whitwell
2007-07-27
Clip triangles against softpipe->cliprect which includes scissor and surface ...
Brian
2007-07-27
Maintain cliprect (scissor) info in sp_state_derived.c.
Brian
2007-07-24
Add VF_ATTRIB_VAR0..7 for varying variables.
Brian
2007-07-24
Compute need_z and need_w properly and use the correct const/linear/perspecti...
Brian
2007-07-24
Fix a typo (i << i) that was fouling up the vertex layout info.
Brian
2007-07-24
rebuild quad pipeline when framebuffer changes too
Brian
2007-07-19
Trigger tgsi compilation for fragment programs.
Keith Whitwell
2007-07-13
set INTERP_CONSTANT when appropriate
Brian
2007-07-11
Implement polygon stipple state tracking, application.
Brian
2007-07-10
Comments, minor clean-up.
Brian
2007-07-09
Rename G_NEW_* tokens to SP_NEW_*
Brian
2007-07-09
New 'draw' module for primitive drawing (clipping, culling, etc).
Brian
2007-06-20
checkpoint: implement z/depth testing
Brian
2007-06-20
Remove dependency on vf.h in public headers
Keith Whitwell
2007-06-20
Initial implementation of a software pipeline for quad rasterization (fragmen...
Brian
2007-06-14
Renamed softpipe directories and files to something less confusing.
Keith Whitwell