Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-22 | initial texture object, texture format code | Brian | |
2007-06-22 | more texture sampler work | Brian | |
2007-06-22 | Assorted token renaming/removal, minor state changes, etc. | Brian | |
2007-06-21 | alpha test and misc changes | Brian | |
2007-06-20 | checkpoint: implement z/depth testing | Brian | |
2007-06-20 | Remove dependency on vf.h in public headers | Keith Whitwell | |
2007-06-20 | update includes (s/tile/quad/) | Brian | |
2007-06-20 | Rename "tile" files to "quad". | Brian | |
2007-06-20 | only blend active pixels in the quad | Brian | |
2007-06-20 | quad blending works now, but many blend terms need to be added in blend_quad(). | Brian | |
2007-06-20 | Initial implementation of a software pipeline for quad rasterization ↵ | Brian | |
(fragment ops). This is very much like the clipper/setup pipeline for primitives. | |||
2007-06-20 | actually use new glClear code | Brian | |
2007-06-20 | implement softpipe clearing (untested) | Brian | |
2007-06-20 | Initial work for glClear(), clear color state. | Brian | |
2007-06-19 | hook up point state | Brian | |
2007-06-19 | Re-org of surface/framebuffer state. | Brian | |
We should be able to render to any depth/format of X window now. | |||
2007-06-18 | Added alpha test state. | Brian | |
2007-06-15 | s/PRIM_H/SP_STATE_H/ | Brian | |
2007-06-15 | framebuffer state | Brian | |
2007-06-15 | In softpipe_set_viewport() use ordinary (struct) assignment to update ↵ | Brian | |
softpipe->viewport. The previous memcpy() was incorrect since it only copied 4 bytes instead of 32. With struct assignment we avoid data size errors. | |||
2007-06-15 | initial framebuffer state | Brian | |
2007-06-14 | Rename directories again?! | Keith Whitwell | |
Some git wierdness going on. | |||
2007-06-14 | Renamed softpipe directories and files to something less confusing. | Keith Whitwell | |
softpipe/state_tracker --> state_tracker/ softpipe/ --> pipe/ softpipe/generic --> pipe/softpipe/ I don't think pipe is a great name, but I disliked all the others too. Luckily it's fairly easy to rename with git, so this can be revisited later. |