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My Mesa repository
Thomas White
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pipe
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Author
2007-08-17
write outputs according to vs.outputs_written
Brian
2007-08-17
added outputs_written field to pipe_shader_state
Brian
2007-08-17
load machine.Inputs based on vs.inputs_read
Brian
2007-08-17
added pipe ptr to draw_context
Brian
2007-08-17
compute clipmask
Brian
2007-08-17
define CLIP_LEFT/RIGHT etc
Brian
2007-08-17
shade four vertices at a time
Brian
2007-08-17
added align16() function
Brian
2007-08-17
added uint64 type
Brian
2007-08-17
assertions
Brian
2007-08-16
Break mesa dependencies.
michal
2007-08-16
Silence compiler warnings.
michal
2007-08-16
Break mesa dependencies.
michal
2007-08-16
Silence compiler warnings.
michal
2007-08-16
Define ffs() for __WIN32__ & __MSC__.
michal
2007-08-16
Define __WIN32__.
michal
2007-08-16
Cosmetic changes.
michal
2007-08-16
Remove many dependencies on mesa headers.
Brian
2007-08-16
misc changes to support vertex shaders (disabled by default)
Brian
2007-08-16
run real vertex shaders, a total hack for now
Brian
2007-08-16
Begin added vertex shader state/support.
Brian
2007-08-16
disable Z value scaling - it's done in sp_quad_depth_test.c
Brian
2007-08-16
move the draw_alloc/free_tmps() functions to draw_prim.c
Brian
2007-08-16
Remove GL/mesa types, rearrange things into more logical groups
Brian
2007-08-16
Add missing inlcude directory.
michal
2007-08-16
Copy fragment z if the fragment shader does not write depth on its own.`
michal
2007-08-16
Drawing code refactoring.
Brian
2007-08-16
point/line/polygon drawing (factored out of draw_vb.c)
Brian
2007-08-16
Silence warnings.
michal
2007-08-16
Silence warnings.
michal
2007-08-16
Silence warnings.
michal
2007-08-16
Silence warnings.
michal
2007-08-16
Use 'f' for float suffix.
michal
2007-08-15
Remove mesa include directories, be stricter about include paths.
Keith Whitwell
2007-08-15
added PIPE_PRIM_x tokens (matching GL), use in a few places
Brian
2007-08-15
Hook in new draw_arrays() code, disabled for now.
Brian
2007-08-15
softpipe_draw_arrays() function
Brian
2007-08-15
added new draw_arrays()
Brian
2007-08-15
added vertex array info fields
Brian
2007-08-15
added draw_set_vertex_array_info()
Brian
2007-08-15
comment
Brian
2007-08-15
Add UsageMask to DECLARATION in TGSI.
michal
2007-08-15
Add declaration_semantic token to TGSI.
michal
2007-08-15
Declare fragment shader output registers.
michal
2007-08-15
Cleanup, do not use fp_attr_to_slot[] mapping array.
michal
2007-08-15
added state funcs for vertex buffer/element info
Brian
2007-08-15
softpipe vertex element/buffer state funcs
Brian
2007-08-15
comments
Brian
2007-08-15
added some const qualifiers
Brian
2007-08-15
comments, minor clean-ups
Brian
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