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2007-07-09Obsolete file.Brian
2007-07-09New 'draw' module for primitive drawing (clipping, culling, etc).Brian
2007-07-09New 'draw' module for handling the various stages of primitive drawing ↵Brian
(clipping, culling, etc).
2007-07-09Rename/move some files to modularize the primitive/draw code.Brian
2007-07-06Fix function names.michal
2007-07-06Indent.michal
Fix function prototype.
2007-07-05Softpipe: import TGSI tree. Not hooked-up yet.michal
2007-07-03SIMD commentsBrian
2007-07-03hook in state tracking for blend colorBrian
2007-07-03added blend_colorBrian
2007-07-03Rewrite blending in terms of SIMD operations.Brian
2007-07-03clarify that line_stipple_factor is in [0,255] corresponding to GL's range ↵Brian
of [1,256].
2007-07-02rename a few structs (use _state suffix consistantly), reorder/sort fields ↵Brian
in some structs
2007-06-29added buffer_data(), buffer_sub_data() to pipe_bufferBrian
2007-06-29more work on tex objects, surfaces, mappable buffersBrian
2007-06-29added texture types and mapping typesBrian
2007-06-29s/G_CONTEXT_H/SP_CONTEXT_H/Brian
2007-06-26consolidate point/line state into pipe_setup_stateBrian
2007-06-25fix logic error in updating of quad's Z values. Basic depth testing works nowBrian
2007-06-25clean-upsBrian
2007-06-25emit quad->outputs.depth[], hack need_zBrian
2007-06-24Restructure z test code slightly.Keith Whitwell
Make the logic slightly closer to an eventual SSE or SPE implementation.
2007-06-22initial texture object, texture format codeBrian
2007-06-22more texture sampler workBrian
2007-06-22added blend commentsBrian
2007-06-22Assorted token renaming/removal, minor state changes, etc.Brian
2007-06-21alpha test and misc changesBrian
2007-06-20checkpoint: implement z/depth testingBrian
2007-06-20Remove dependency on vf.h in public headersKeith Whitwell
2007-06-20update includes (s/tile/quad/)Brian
2007-06-20Rename "tile" files to "quad".Brian
2007-06-20only blend active pixels in the quadBrian
2007-06-20quad blending works now, but many blend terms need to be added in blend_quad().Brian
2007-06-20Initial implementation of a software pipeline for quad rasterization ↵Brian
(fragment ops). This is very much like the clipper/setup pipeline for primitives.
2007-06-20actually use new glClear codeBrian
2007-06-20implement softpipe clearing (untested)Brian
2007-06-20Initial work for glClear(), clear color state.Brian
2007-06-19hook up point stateBrian
2007-06-19Re-org of surface/framebuffer state.Brian
We should be able to render to any depth/format of X window now.
2007-06-19add point/line/polygon stateBrian
2007-06-18Added alpha test state.Brian
2007-06-18Define just one set of PIPE_FUNC_LESS, GREATER, EQUAL, etc tokens.Brian
Used for depth test, alpha test, stencil test, shadow test, etc.
2007-06-15s/PRIM_H/SP_STATE_H/Brian
2007-06-15framebuffer stateBrian
2007-06-15In softpipe_set_viewport() use ordinary (struct) assignment to update ↵Brian
softpipe->viewport. The previous memcpy() was incorrect since it only copied 4 bytes instead of 32. With struct assignment we avoid data size errors.
2007-06-15initial framebuffer stateBrian
2007-06-14Rename directories again?!Keith Whitwell
Some git wierdness going on.
2007-06-14Renamed softpipe directories and files to something less confusing.Keith Whitwell
softpipe/state_tracker --> state_tracker/ softpipe/ --> pipe/ softpipe/generic --> pipe/softpipe/ I don't think pipe is a great name, but I disliked all the others too. Luckily it's fairly easy to rename with git, so this can be revisited later.