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2007-10-09
New ATTRIB interpolation type for vertex program inputs/declarations.
Brian
2007-10-09
Don't emit semantic info for vertex program inputs.
Brian
2007-10-03
use different temps in exec_tex() for bias
Brian
2007-10-03
updated comments
Brian
2007-10-03
Add outputs_written bitfield to pipe_shader_state, use it to determine if fra...
Brian
2007-10-03
Move XSTDCALL definition to p_compiler.h
Brian
2007-10-03
handle frag progs that write Z
Brian
2007-10-03
added s8z24_get_tile()
Brian
2007-10-03
fix eq/neq bugs
Brian
2007-10-03
fix f/u mix-up in micro_trunc()
Brian
2007-10-03
move TEX code into exec_tex()
Brian
2007-10-03
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-10-03
In vertex shaders also expect the template to be stack allocated
Zack Rusin
2007-10-03
Unify the definitions of the 4 component dot product into one
Zack Rusin
2007-10-03
Unify handling of userplanes and regular planes to simplify
Zack Rusin
2007-10-03
Make softpipe behave more like a real driver by always allocating something
Zack Rusin
2007-10-02
clean-ups
Brian
2007-10-02
Implement/use fragment kill results
Brian
2007-10-02
Implement TGSI_OPCODE_SNE with micro_ne()
Brian
2007-10-02
Separate TGSI_OPCODE_KIL and TGSI_OPCODE_KILP (predicated).
Brian
2007-10-02
Push mask stacks upon CAL, pop upon RET.
Brian
2007-10-02
added license and interpreter comments
Brian
2007-10-02
Implement CONT statement.
Brian
2007-10-02
added micro_trunc(), re-order some code
Brian
2007-10-02
Minor optimization: no-op CAL when ExecMask==0x0.
Brian
2007-10-02
Added TGSI_FILE_OUTPUT case in fetch_src_file_channel().
Brian
2007-10-02
Implement CAL/RET and a call stack for subroutines.
Brian
2007-10-02
Added TGSI_OPCODE_END
Brian
2007-10-02
Fold expand_program() into tgsi_exec_prepare()
Brian
2007-10-02
no more need for tgsi_exec_machine_run2(), remove dead code
Brian
2007-10-02
remove dead code
Brian
2007-10-02
Move tgsi machine state init/allocations so they're done less frequently.
Brian
2007-10-02
checkpoint: unpack all instructions before interpretation. Actual looping wo...
Brian
2007-10-01
use i915_miptree_layout when using an i915
Brian
2007-10-01
avoid updating vertex format when it doesn't really change
Brian
2007-10-01
disable debug printf
Brian
2007-10-01
don't crash when fog enabled, still not rendered correctly though
Brian
2007-10-01
remove specular color assertion (the path works)
Brian
2007-10-01
fix a few vert/frag program items to get i915 driver going again
Brian
2007-09-29
Initial conditional execution support for loops and BRK instruction.
Brian
2007-09-29
remove unused tgsi_exec_cond_* types
Brian
2007-09-28
Initial implementation of IF/ELSE/ENDIF using conditional masking.
Brian
2007-09-28
Use texture->first_level, not 0, when not mipmapping.
Brian
2007-09-28
Use sse only if GALLIUM_SSE is defined
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
2007-09-28
Revert "Use sse only if GALLIUM_SSE is defined"
Zack Rusin
2007-09-28
Use sse only if GALLIUM_SSE is defined
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-27
reduced debug
keithw
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