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arbprogparse.c
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2007-03-09
Merge branch 'origin' into glsl-compiler-1
Brian
2007-03-04
Propogate UsesKill information.
Keith Whitwell
2007-02-23
fix fog breakage
Brian
2007-02-23
replace GLint with gl_state_index
Brian
2007-02-22
updated debug code
Brian
2007-02-22
Undo some STATE_POINT/FOG changes. Max length of state token array is now 5.
Brian
2007-02-22
Merge branch 'origin' into glsl-compiler-1
Brian
2007-02-21
more minor changes to STATE_ indexing
Brian
2007-02-21
adjustments to STATE_ token layout/format so token[1] is always the array index
Brian
2007-02-09
optimize generated vertex programs a bit
Roland Scheidegger
2007-02-01
silence uninitialized var warning
Brian
2007-01-09
clean up a bunch of program parameter stuff
Brian
2007-01-09
Moved NumTexInstructions, NumTexIndirections, etc. into gl_program since
Brian
2007-01-04
move TexturesUsed[] into gl_program since vertex programs/shaders can use tex...
Brian
2006-12-14
Updated includes.
Brian
2006-12-14
Replace __extension__ with LONGSTRING.
Brian
2006-11-15
Add a size parameter to _mesa_add_unnamed_constant() and
Brian Paul
2006-11-15
#define LONGSTRING __extension__ in imports.h and use it to silence gcc
Brian Paul
2006-10-29
Change _mesa_init_instruction() to initialize an array of instructions.
Brian Paul
2006-10-29
Program instructions are initialized before parsing so no need to set
Brian Paul
2006-09-06
for VERTEX_ATTRIB_WEIGHT, use break, not return
Brian Paul
2006-09-05
Hack for Warcraft (bug 8060): allow 'vertex.weight' to be referenced in
Brian Paul
2006-09-05
fix typo in enable_parser_extensions(): s/point_parameters/vertex_blend/
Brian Paul
2006-09-05
Consolidate common case of _mesa_set_program_error() followed by _mesa_error()
Brian Paul
2006-08-30
Check that we don't try to reference more than one target of a texture unit.
Brian Paul
2006-08-30
fix initialization of native resource usage of vertex/fragment programs
Roland Scheidegger
2006-08-25
use _mesa_alloc_instructions()
Brian Paul
2006-08-24
update MAX_INSTRUCTIONS limit
Brian Paul
2006-08-24
use _mesa_realloc_instructions()
Brian Paul
2006-07-20
Some structure renaming. Prefix vertex/fragment-related structs with
Brian Paul
2006-06-28
propagate errors from parse_generic_attrib_num in parse_attrib_binding (-> do...
Tilman Sauerbeck
2006-05-29
don't do the check for >= MAX_VERTEX_PROGRAM_ATTRIBS twice, it's already done...
Tilman Sauerbeck
2006-05-29
generic attribute 0 wasn't handled correctly (Jesse Allen)
Brian Paul
2006-04-28
fix second memory leak (bug 5557)
Brian Paul
2006-04-28
fix first memory leak (bug 5557)
Brian Paul
2006-04-25
No longer alias generic vertex attribs with conventional attribs for GL_ARB_v...
Brian Paul
2006-04-11
More GLSL code:
Michal Krol
2006-03-29
move NumNativeAlu/TexInstruction assignments (Ewald Snel)
Brian Paul
2006-03-22
ARL dst idx was undefined.
Aapo Tahkola
2005-12-06
C++ fixes, mostly casts (Stephane Conversy)
Brian Paul
2005-11-20
Make Saturate a 2-bit field again, renamed to SaturateMode with three
Brian Paul
2005-11-19
remove incorrect cast
Brian Paul
2005-11-19
Remove the _mesa_parse_arb_vertex/fragment_program() functions into
Brian Paul
2005-11-12
Move stuff common to vertex/fragment_program into the base class, including:
Brian Paul
2005-11-08
remove unneeded #includes
Brian Paul
2005-11-05
Unify vertex/fragment program instuctions.
Brian Paul
2005-11-03
Streamline code generation by using a fixed size instruction buffer in
Brian Paul
2005-11-03
fix typo, minor clean-ups
Brian Paul
2005-11-02
Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program convention
Brian Paul
2005-11-01
Several fp and vp tweaks:
Keith Whitwell
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