Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-05-14 | Consolidate texture fetch code and use partial derivatives when possible. | Brian Paul | |
picked from master | |||
2007-10-31 | fix type for Samplers field | Brian | |
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian | |
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime. | |||
2007-05-02 | Resuscitate some of the DDX,DDY code. | Brian | |
Only works for program input registers at this time. Good enough for the common case of texcoords, though. | |||
2007-02-25 | define and use MAX_PROGRAM_ADDRESS_REGS | Brian | |
2007-02-25 | Add EnvParams field to gl_program_machine, avoid passing ctx to a bunch of ↵ | Brian | |
functions. | |||
2007-02-25 | remove 'maxInst' parameter from _mesa_execute_program() | Brian | |
2007-02-25 | remove unused 'element' parameter from _mesa_execute_program() | Brian | |
2007-02-24 | Outputs[] array wasn't large enough, define MAX_PROGRAM_OUTPUTS, new assertions. | Brian | |
2007-02-22 | New, unified interpretor/executor for vertex and fragment programs. | Brian | |
This replaces the code formerly in nvvertexec.c and s_fragprog.c. Currently, DDX, DDY don't work. |