Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-02 | mesa: fix another "out of samplers" problem | Brian Paul | |
Now only the samplers that are actually used by texture() functions are saved in the uniform variable list. Before, we could run out of samplers if too many were declared while only some of them were actually used. | |||
2008-12-12 | mesa: remove old size=4 limit | Brian Paul | |
2008-11-24 | mesa: copy Flags in _mesa_clone_parameter_list() | Brian Paul | |
2008-11-24 | mesa: add Flags field to gl_program_parameter | Brian Paul | |
Only one flag defined so far: PROG_PARAM_CENTROID_BIT | |||
2008-11-10 | mesa: track initialization status of uniform variables. Plus, asst clean-ups. | Brian Paul | |
2008-08-25 | mesa: glsl: grab latest fixes from gallium-0.1 branch | Brian Paul | |
Includes: 1. Fixes failed asserting about bad swizzles in src reg emit. 2. Tracks uniform var usage. 3. Emit exp() in terms of EXP2 instruction. | |||
2008-07-29 | mesa: Silence compiler warnings on Windows. | Brian Paul | |
2008-07-29 | mesa: assorted glsl uniform/attribute fixes | Brian Paul | |
Fix incorrect uniform/attribute size query results. Add missing error checking for glUniform, glUniformMatrix params Fix an array size/allocation error. | |||
2008-07-29 | mesa: glsl: various writemask/swizzle improvements and clean-ups | Brian Paul | |
2008-06-12 | shaders: fix allocation of arrays of parameters | Zack Rusin | |
2008-05-20 | copy StateFlags in _mesa_clone_parameter_list() | Brian Paul | |
2008-05-20 | fix incorrect sampler numbering/indexing. | Brian Paul | |
All samplers indexes were zero. | |||
2008-05-14 | Updated GLSL uniform/sampler handling from gallium-0.1 branch | Brian Paul | |
Previously, the shader linker combined the uniforms used by the vertex and fragment shaders into a combined set of uniforms. This made the implementation of glUniform*() simple, but was rather inefficient otherwise. Now each shader gets its own set of uniforms (no more modelview matrix showing up in the fragment shader uniforms, for example). cherry-picked by hand from gallium-0.1 branch | |||
2008-05-14 | added _mesa_combine_parameter_lists() | Brian Paul | |
cherry-picked from gallium-0.1 | |||
2008-04-22 | small cleanups | Alan Hourihane | |
2007-12-11 | make sure state token values are fully initialized | Roland Scheidegger | |
2007-04-18 | comments, assertions | Brian | |
2007-04-18 | new comments | Brian | |
2007-04-18 | Start fixing some issues with uniform variables and their types. | Brian | |
2007-04-18 | Fix some bugs related to querying active uniforms. | Brian | |
2007-04-18 | Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name(). | Brian | |
The later takes a type parameter so we can match uniforms or attributes/inputs. Used by the GL_ACTIVE_ATTRIBUTE_MAX_LENGTH and GL_ACTIVE_UNIFORM_MAX_LENGTH queries. Fixes problem reported by Brad King in VTK. | |||
2007-03-26 | In _mesa_lookup_parameter_constant() make sure we return a full, 4-component ↵ | Brian | |
swizzle. | |||
2007-03-22 | In _mesa_add_unnamed_constant() and _mesa_lookup_parameter_constant() allow ↵ | Brian | |
swizzleOut==NULL. There are times when we don't want to allow swizzling when searching for or adding vector constants. Passing NULL for swizzleOut disables swizzling. This fixes a constant/swizzle bug in link_uniform_vars(). | |||
2007-03-13 | remove bogus assertion | Brian | |
2007-02-23 | replace GLint with gl_state_index | Brian | |
2007-02-22 | Undo some STATE_POINT/FOG changes. Max length of state token array is now 5. | Brian | |
2007-02-09 | always init param vars to silence valgrind warnings | Brian | |
2007-02-08 | do full swizzled matching in _mesa_lookup_parameter_constant() | Brian | |
2007-01-23 | fix g++ warnings/errors | Brian | |
2007-01-18 | _mesa_add_unnamed_constant() now tries to re-use constants already in | Brian | |
the parameter list. | |||
2007-01-10 | fix size bug in _mesa_add_attribute() | Brian | |
2007-01-10 | simplify _mesa_add_state_reference() | Brian | |
2007-01-09 | get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIB | Brian | |
2007-01-09 | clean up a bunch of program parameter stuff | Brian | |
2007-01-09 | Implement vertex attribute binding. | Brian | |
Users can set explicit binding with glBindAttribLocation(), otherwise the linker will allocate generic attribute slots. | |||
2007-01-05 | added _mesa_add_sampler() | Brian | |
2006-12-20 | Uniform matrix support. | Brian | |
Implement _mesa_uniform_matrix() Support for program parameters/uniforms with more than 4 elements. Store 4x4 matrices in column-major order in registers. Update mat mul built-in functions accordingly. | |||
2006-12-19 | Overhaul of GLSL API functions, dispatching, etc. | Brian | |
2006-12-14 | remove unneded includes | Brian | |
2006-12-14 | Split the program.[ch] files into several new files. | Brian | |