Age | Commit message (Expand) | Author |
---|---|---|
2007-01-09 | Implement vertex attribute binding. | Brian |
2007-01-05 | Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope... | Brian |
2007-01-04 | finish some loose ends in _mesa_uniform() | Brian |
2007-01-04 | Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code. | Brian |
2006-12-21 | comment about uniforms | Brian |
2006-12-20 | Uniform matrix support. | Brian |
2006-12-20 | code re-org | Brian |
2006-12-20 | Fix shader object reference counting and hash table deallocation. | Brian |
2006-12-19 | Clean-up and re-org of the main GLSL object types. | Brian |
2006-12-19 | Overhaul of GLSL API functions, dispatching, etc. | Brian |
2006-12-18 | GLSL API functions. | Brian |