Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-08-11 | mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079 | Brian Paul | |
2008-08-07 | mesa: Silence compiler warnings on Windows. | Michal Krol | |
2008-08-06 | mesa: glsl: fix a number of glUniform issues | Brian Paul | |
Additional error checking. Allow setting elements of uniform arrays. This involves encoding both a uniform location and a parameter offset in the value returned by glGetUniformLocation(). Limit glUniform[if]v()'s count to the size of the uniform array. When setting bool-valued uniforms, convert all float/int values to 0 or 1. | |||
2008-08-06 | mesa: glsl: fix glGetUniform for matrix queries | Brian Paul | |
2008-08-06 | mesa: glsl: fix error check in get_uniformfv() | Brian Paul | |
2008-07-25 | mesa: fix issues causing warnings on Windows | Brian Paul | |
2008-07-25 | mesa: Mark as XXX unresolved warnings on windows. | Michal Krol | |
2008-07-24 | mesa: glsl: only try to link shaders defining main() | Brian Paul | |
2008-07-24 | mesa: Prefix main includes with dir to avoid conflicts. | José Fonseca | |
Some of the headers in src/mesa/main have pretty common names which easily conflict with third-party code, e.g. config.h | |||
2008-07-22 | mesa: remove stray debug assertion | Brian Paul | |
2008-07-21 | mesa: fix glUniform error checking for samplers | Brian | |
2008-07-21 | mesa: fix some issues in _mesa_validate_program() | Brian Paul | |
2008-07-21 | mesa: assorted glsl uniform/attribute fixes | Brian Paul | |
Fix incorrect uniform/attribute size query results. Add missing error checking for glUniform, glUniformMatrix params Fix an array size/allocation error. | |||
2008-07-18 | mesa: fix set_program_uniform_matrix(): need to loop over matrix count | Brian Paul | |
2008-07-15 | mesa: Silence compiler warnings on Windows. | Michal Krol | |
2008-07-08 | mesa: implement glGetUniformiv() with new ctx->Driver function | Brian Paul | |
The old implementation could overwrite the caller's param buffer. | |||
2008-07-04 | mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if ↵ | Brian Paul | |
program isn't linked | |||
2008-07-03 | mesa: fix various error codes | Brian Paul | |
2008-07-02 | mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source() | Brian Paul | |
If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE or GL_INVALID_OPERATION. It depends on whether 'shader' actually names a 'program' or is a totally unknown ID. There might be other cases to fix... cherry-picked from master | |||
2008-06-28 | s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv() | Brian Paul | |
2008-06-24 | mesa: Use appropriate unsigned/signed, float/integer types. | José Fonseca | |
2008-05-31 | mesa: Apply MSVC portability fixes from Alan Hourihane. | José Fonseca | |
2008-05-16 | bring in fixes/changes from master | Brian Paul | |
2008-05-16 | Fix a program refcounting error, don't share program parameter lists. | Brian Paul | |
The refcounting bug was causing a memleak (unfreed programs). The old parameter list sharing is not needed since the change in how uniforms are handled. | |||
2008-05-14 | mesa: fix InfoLog memleak, misc sync with master | Brian Paul | |
2008-05-14 | mesa: glUniform(location==-1) is not an error | Brian Paul | |
2008-05-14 | fix some additional program refcounting bugs | Brian Paul | |
cherry-picked from master | |||
2008-05-06 | gallium: implement full reference counting for vertex/fragment programs | Brian | |
Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test. Another memory bug involving shaders yet to be fixed... | |||
2008-04-04 | mesa: no longer combine vertex/fragment shader parameters/uniforms | Brian | |
GLSL Vertex and fragment shaders now have independent parameter buffers. A new gl_uniform_list is used to keep track of program uniforms and where each uniform is located in each shader's parameter buffer. This makes better use of the space in each buffer and simplifies shader linking. | |||
2008-03-22 | use ctx->Driver.DeleteProgram() in a few more places | Brian | |
2007-12-07 | Move _mesa_init_glsl_driver_functions() into shader_api.c | Brian | |
This allows making a bunch of functions static, and removes a state tracker dependency on driverfuncs.c | |||
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian | |
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime. | |||
2007-08-07 | Naive implementation of IF/ELSE/ENDIF. | michal | |
Handle TGSI labels correctly. Enhance MESA opcode info queries. | |||
2007-07-13 | fix shader/info string length queries (bug 11588) | Jan Dvorak | |
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵ | Brian | |
of -I flags. | |||
2007-05-09 | Check that texture units/samplers specified with glUniform1i() are legal. | Brian | |
2007-04-21 | free shProg->Attributes in _mesa_free_shader_program_data() | Brian | |
2007-04-18 | Start fixing some issues with uniform variables and their types. | Brian | |
2007-04-18 | Fix some bugs related to querying active uniforms. | Brian | |
2007-04-18 | fix error strings, add a sanity check | Brian | |
2007-04-18 | Remove bad assertions, decrement NumShaders in _mesa_detach_shader(). | Brian | |
Fixes crashes w/ Brad King's depth peeling test. | |||
2007-04-18 | s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa-specific token) | Brian | |
2007-04-18 | Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name(). | Brian | |
The later takes a type parameter so we can match uniforms or attributes/inputs. Used by the GL_ACTIVE_ATTRIBUTE_MAX_LENGTH and GL_ACTIVE_UNIFORM_MAX_LENGTH queries. Fixes problem reported by Brad King in VTK. | |||
2007-04-12 | disable debug printfs | Brian | |
2007-04-12 | New _mesa_reference_shader/program() function to consolidate refcounting. | Brian | |
Note that (unlike texture objects), shader handles remain valid (in the hash table) after glDeleteShader/Program() if the refcount isn't zero. | |||
2007-04-11 | fix invalid error detection problem in _mesa_bind_attrib_location(), bug 10602 | Brian | |
2007-03-26 | fix mem leak, add comments | Brian | |
2007-03-24 | Free shader-related context state: _mesa_free_shader_state() | Brian | |
2007-03-23 | Add the ability to generate programs that doesn't use condition codes. | Brian | |
ctx->Shader.EmitCondCodes determines if we use condition codes. If not, IF statement uses first operand's X component as the condition. Added OPCODE_BRK0, OPCODE_BRK1, OPCODE_CONT0, OPCODE_CONT1 to handle the common cases of conditional break/continue. | |||
2007-03-13 | more bug fixing, error checking | Brian | |