Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-05-18 | Move _mesa_init_glsl_driver_functions() into shader_api.c | Brian Paul | |
This allows making a bunch of functions static, and removes a state tracker dependency on driverfuncs.c cherry-picked from gallium-0.1 | |||
2007-04-12 | New _mesa_reference_shader/program() function to consolidate refcounting. | Brian | |
Note that (unlike texture objects), shader handles remain valid (in the hash table) after glDeleteShader/Program() if the refcount isn't zero. | |||
2007-03-24 | Free shader-related context state: _mesa_free_shader_state() | Brian | |
2006-12-20 | Fix shader object reference counting and hash table deallocation. | Brian | |
2006-12-19 | Clean-up and re-org of the main GLSL object types. | Brian | |
Use the gl_shader struct as it should be. Renamed gl_linked_program to gl_shader_program. Store both shaders and programs in the same hash table and use the Type field to distinguish them. | |||
2006-12-19 | Overhaul of GLSL API functions, dispatching, etc. | Brian | |
2006-12-18 | GLSL API functions. | Brian | |