Age | Commit message (Expand) | Author |
2008-11-24 | mesa: add Flags field to gl_program_parameter | Brian Paul |
2008-11-21 | mesa: issue error, don't crash, when calling a prototyped, but undefined func... | Brian Paul |
2008-11-21 | mesa: better variable name: s/aux/store/ | Brian Paul |
2008-11-19 | mesa: minor comment reformattting | Brian Paul |
2008-11-19 | mesa: glsl compiler debug code | Brian Paul |
2008-11-19 | mesa: rework GLSL array code generation | Brian Paul |
2008-11-19 | mesa: don't realloc instruction buffer so often | Brian Paul |
2008-11-19 | mesa: updated comment | Brian Paul |
2008-11-13 | mesa: no longer need Writemask field in GLSL IR nodes | Brian Paul |
2008-11-13 | mesa: revamp GLSL instruction emit code | Brian Paul |
2008-11-13 | mesa: remove some do-nothing GLSL code | Brian Paul |
2008-11-13 | mesa: fix accidental regression in GLSL built-in texture matrix lookup | Brian Paul |
2008-11-13 | mesa: use the tighter definition of GLSL ftransform() from the gallium branches | Brian Paul |
2008-11-13 | mesa: remove unused/obsolete __NormalMatrixTranspose matrix | Brian Paul |
2008-11-13 | mesa: fix bug in GLSL built-in matrix state lookup | Brian Paul |
2008-11-10 | mesa: track initialization status of uniform variables. Plus, asst clean-ups. | Brian Paul |
2008-11-10 | mesa: initial support for uniform variable initializers. | Brian Paul |
2008-11-10 | mesa: fix logic error in GLSL linker when looking for main() shaders | Brian Paul |
2008-11-10 | mesa: allows 'f' suffix on GLSL float literals | Brian Paul |
2008-11-07 | mesa: add support for 'centroid' qualifier in GLSL 1.20 | Brian Paul |
2008-11-07 | mesa: add support for 'invariant' keyword for GLSL 1.20 | Brian Paul |
2008-11-07 | mesa: reformat comments, rewrap lines, etc for a little better readability | Brian Paul |
2008-11-07 | mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted... | Brian Paul |
2008-11-07 | mesa: include shader/prog_instruction.h | Brian Paul |
2008-11-06 | mesa: rename OPCODE_INT -> OPCODE_TRUNC | Brian Paul |
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul |
2008-11-05 | mesa: Fix compiler warnings on Windows. | Brian Paul |
2008-11-05 | mesa: fix a GLSL array indexing codegen bug | Brian Paul |
2008-11-05 | mesa: remove extra \n from printf string | Brian Paul |
2008-11-04 | mesa: fix float-valued GLSL vertex attribute variables | Brian Paul |
2008-11-01 | mesa: silence warnings | Brian Paul |
2008-11-01 | mesa: do scope replacement for while/for loops too | Brian Paul |
2008-11-01 | mesa: glsl tree print improvements | Brian Paul |
2008-11-01 | mesa: fix assignment / parameter passing of sampler types | Brian Paul |
2008-11-01 | mesa: additional debug flags for glsl debug/disassembly | Brian Paul |
2008-10-31 | mesa: fix some bugs with precision qualifier parsing | Brian Paul |
2008-10-31 | mesa: do scope replacement for variable initializers too | Brian Paul |
2008-10-31 | mesa: fix copy/paste error in GLSL error msg | Brian Paul |
2008-09-25 | mesa: prevent the slang code generator from aborting when faced with a sample... | Sam Hocevar |
2008-09-23 | mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs() | Brian Paul |
2008-09-23 | mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi... | Brian Paul |
2008-09-17 | mesa: fix bug in previous changes to _slang_resolve_attributes() | Brian Paul |
2008-09-16 | mesa: rework GLSL vertex attribute binding | Brian Paul |
2008-08-25 | mesa: glsl: regenerated file | Brian Paul |
2008-08-25 | mesa: glsl: grab latest fixes from gallium-0.1 branch | Brian Paul |
2008-08-16 | mesa: turn off 'x' bit misset on a few .h and .syn files | Brian Paul |
2008-08-16 | mesa: import latest GLSL code from gallium-0.1 branch | Brian Paul |
2008-08-06 | disable debug code accidentally enabled by prev commit | Brian Paul |
2008-08-06 | mesa: glsl: count number of temp regs used | Haihao Xiang |
2008-07-29 | mesa: glsl: remove old assertion (fixes glsl/bitmap.c) | Brian Paul |