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Thomas White
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2008-04-14
fix GL_ARB_texture_rectangle breakage
Brian Paul
2008-04-14
mesa: define #extension GL_ARB_texture_rectangle
David Flynn
2008-04-07
mesa: call _mesa_remove_varying_reads() after compiling vertex shaders
Brian
2008-04-07
mesa: new _mesa_remove_varying_reads() function
Brian
2008-04-07
mesa: added _mesa_insert_instructions()
Brian
2008-04-07
mesa: added _mesa_free_instructions()
Brian
2008-04-04
mesa: no longer combine vertex/fragment shader parameters/uniforms
Brian
2008-04-04
mesa: new functions for managing list/index of uniforms
Brian
2008-04-04
gallium: make sure to set the SamplersUsed field for bitmap/drawpixels shaders
Brian Paul
2008-03-31
fix parsing bug involving comments at the end of ARB v/f programs
Markus Amsler
2008-03-27
consolidate some parsing functions that were pretty much identical for vertex...
Brian
2008-03-27
mesa: misc sync-up with master
Brian
2008-03-27
raise GL_INVALID_OPERATION if glProgramString compilation fails
Brian
2008-03-27
Fix the compile of disabled DEBUG_PARSING code.
Brian
2008-03-27
make sure state token values are fully initialized
Brian
2008-03-27
added program_error2() function for better error reporting
Brian
2008-03-27
Fix state.texgen parsing error (bug 12313).
Brian
2008-03-25
mesa: fix some issues in _mesa_combine_programs()
Brian Paul
2008-03-25
mesa: append fog instructions after parsing if a fog option is set
Brian Paul
2008-03-25
mesa: when negating scalar src args, use NEGATE_XYZW, not NEGATE_X
Brian Paul
2008-03-22
use ctx->Driver.DeleteProgram() in a few more places
Brian
2008-03-17
only set InputsRead bit if input is really used
Markus Amsler
2008-03-14
mesa: init tmpNode to zeros
Brian Paul
2008-03-14
mesa: fix emit_clamp() so that we don't use an output register as temporary
Brian Paul
2008-03-13
mesa: fix (harmless?) assignment in assert
Keith Whitwell
2008-03-12
mesa: set SamplersUsed bitmask when parsing ARB fragment programs
Brian
2008-02-27
mesa: set input read only on success
Jerome Glisse
2008-02-25
Remove files of unsupported build systems.
José Fonseca
2008-01-18
s/varible/variable/
Brian
2008-01-18
set param type to PROGRAM_CONSTANT when parsing immediates
Brian
2008-01-16
use NEGATE_X/Y/Z/W tokens
Brian
2008-01-16
clean-up swizzle fields in fog code, fix NegateBase
Brian
2008-01-16
copy UsesKill state in _mesa_combine_programs()
Brian
2008-01-01
free program caches
Brian
2008-01-01
fix a memleak
Brian
2007-12-07
Move _mesa_init_glsl_driver_functions() into shader_api.c
Brian
2007-10-31
fix type for Samplers field
Brian
2007-10-31
alloc caches for fixed-func vertex/fragment progs
Brian
2007-10-30
fix InputsRead bug in _mesa_combine_programs()
Brian
2007-10-30
special-case KIL/KIL_NV
Brian
2007-10-30
more additions for COLOR_MATRIX, etc
Brian
2007-10-30
add state vars for color matrix, pixel transfer scale&bias
Brian
2007-10-30
Program cache functions.
Brian
2007-10-30
check for NULL ptr in _mesa_print_parameter_list()
Brian
2007-10-30
make _mesa_combine_programs() params const
Brian
2007-10-30
Added _mesa_combine_programs() for concatenating two programs.
Brian
2007-10-30
added _mesa_combine_parameter_lists()
Brian
2007-10-29
Rename 'mms-config.' to 'mms.config'.
Michal Krol
2007-10-26
turn off debug output
Brian
2007-10-26
Re-implement GLSL texture sampler variables.
Brian
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