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2009-03-07
mesa: gl_register_file enum typedef
Brian Paul
2009-03-07
mesa: remove GL_MESA_program_debug extension
Brian Paul
2009-03-06
glsl: call the program optimizer
Brian Paul
2009-03-06
mesa: add new program optimizer code
Brian Paul
2009-03-05
mesa: added some assertions
Brian Paul
2009-03-05
mesa: when printing src regs, use |reg| for absolute value
Brian Paul
2009-03-04
mesa: include mfeatures.h
Brian Paul
2009-02-28
mesa: rename, reorder FRAG_RESULT_x tokens
Brian Paul
2009-02-27
mesa: update fragResults array in arb_output_attrib_string()
Brian Paul
2009-02-26
mesa: replace old prog_instruction::Sampler field with Aux field
Brian Paul
2009-02-24
glsl: silence warning
Brian Paul
2009-02-23
glsl: yet another swizzled expression fix
Brian Paul
2009-02-23
glsl: fix another swizzle-related bug
Brian Paul
2009-02-21
mesa: re-org texgen state
Brian Paul
2009-02-20
glsl: use new IR opcodes for TEX instructions with shadow comparison
Brian Paul
2009-02-20
mesa: add TexShadow field to prog_instruction
Brian Paul
2009-02-20
mesa: freshen-up comments, move some fields in prog_instruction
Brian Paul
2009-02-20
glsl: rename GLSL texture assembly instructions to be more legible
Brian Paul
2009-02-20
glsl: fix vec4_texp_rect IR code (need projective version)
Brian Paul
2009-02-18
glsl: asst improvements, clean-ups in set_program_uniform()
Brian Paul
2009-02-18
glsl: fix inequality in set_program_uniform()
Brian Paul
2009-02-18
glsl: fix link failure for variable-indexed varying output arrays
Brian Paul
2009-02-18
mesa: improved error msg
Brian Paul
2009-02-18
mesa: increase MAX_UNIFORMS to 1024 (of vec4 type)
Brian Paul
2009-02-18
glsl: fix a swizzle-related regression
Brian Paul
2009-02-17
glsl: fix mistake in a comment
Brian Paul
2009-02-17
glsl: fix an array indexing bug
Brian Paul
2009-02-17
mesa: when printing/dumping instruction, include relative addressing info
Brian Paul
2009-02-16
mesa: remove old comments
Brian Paul
2009-02-16
glsl: silence some uninit var warnings
Brian Paul
2009-02-11
glsl: allow setting arrays of samplers in set_program_uniform()
Brian Paul
2009-02-11
glsl: raise GL_INVALID_OPERATION for glUniform(location < -1)
Brian Paul
2009-02-11
glsl: rework _mesa_get_uniform[fi]v() to avoid using a fixed size intermediat...
Brian Paul
2009-02-11
glsl: fix glUniform() array bounds error checking
Brian Paul
2009-02-11
glsl: fix incorrect size returned by glGetActiveUniform() for array elements.
Brian Paul
2009-02-11
mesa: Use the stdio wrappers.
José Fonseca
2009-02-09
re-add MSAA support
Brian Paul
2009-02-09
mesa: merge gallium-0.2 into gallium-master-merge
Brian Paul
2009-02-06
glsl: new MESA_GLSL env var for GLSL debugging features
Brian Paul
2009-02-06
mesa: tweak output of _mesa_write_shader_to_file()
Brian Paul
2009-02-06
Revert "mesa: meaningless whitespace change to see if git's working (ignore)"
Brian Paul
2009-02-06
mesa: meaningless whitespace change to see if git's working (ignore)
Brian Paul
2009-02-04
glsl: use _slang_var_swizzle() in a few places to simplify the code.
Brian Paul
2009-02-04
glsl: remove unused prototype
Brian Paul
2009-02-04
glsl: replace assertion with conditional in _slang_pop_var_table()
Brian Paul
2009-02-02
mesa: fix GLSL issue preventing use of all 16 generic vertex attributes
Brian Paul
2009-02-02
glsl: update program->InputsRead when referencing input attributes
Brian Paul
2009-02-02
mesa: make _mesa_fprint_program_opt() non-static
Brian Paul
2009-01-28
Make GL_ARB_draw_buffers mandatory
Ian Romanick
2009-01-28
Make GL_ARB_vertex_buffer_object mandatory
Ian Romanick
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