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2008-11-13
mesa: no longer need Writemask field in GLSL IR nodes
Brian Paul
2008-11-13
mesa: revamp GLSL instruction emit code
Brian Paul
2008-11-13
mesa: make writemask_string() non-static
Brian Paul
2008-11-13
mesa: remove some do-nothing GLSL code
Brian Paul
2008-11-13
mesa: fix accidental regression in GLSL built-in texture matrix lookup
Brian Paul
2008-11-13
mesa: use the tighter definition of GLSL ftransform() from the gallium branches
Brian Paul
2008-11-13
mesa: remove unused/obsolete __NormalMatrixTranspose matrix
Brian Paul
2008-11-13
mesa: fix bug in GLSL built-in matrix state lookup
Brian Paul
2008-11-13
mesa: tweak program register printing for RelAddr case
Brian Paul
2008-11-11
mesa: allow relative indexing into all register files and indirect dst regist...
Brian Paul
2008-11-10
mesa: track initialization status of uniform variables. Plus, asst clean-ups.
Brian Paul
2008-11-10
mesa: initial support for uniform variable initializers.
Brian Paul
2008-11-10
mesa: fix logic error in GLSL linker when looking for main() shaders
Brian Paul
2008-11-10
mesa: allows 'f' suffix on GLSL float literals
Brian Paul
2008-11-08
mesa: remove OPCODE_INT #define
Brian
2008-11-07
mesa: add support for 'centroid' qualifier in GLSL 1.20
Brian Paul
2008-11-07
mesa: add support for 'invariant' keyword for GLSL 1.20
Brian Paul
2008-11-07
mesa: reformat comments, rewrap lines, etc for a little better readability
Brian Paul
2008-11-07
mesa: forgot sqrt in NRM3/4 instructions
Brian Paul
2008-11-07
mesa: fix opcode table order bug
Brian Paul
2008-11-07
mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted...
Brian Paul
2008-11-07
mesa: added DP2, DP2A instructions
Brian Paul
2008-11-07
mesa: added AND/OR/NOT/XOR instructions
Brian Paul
2008-11-07
mesa: include shader/prog_instruction.h
Brian Paul
2008-11-07
mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.
Brian Paul
2008-11-06
mesa: rename OPCODE_INT -> OPCODE_TRUNC
Brian Paul
2008-11-06
mesa: update the shader programs->TexturesUsed array at link time
Brian Paul
2008-11-05
mesa: Fix compiler warnings on Windows.
Brian Paul
2008-11-05
mesa: fix a GLSL array indexing codegen bug
Brian Paul
2008-11-05
mesa: remove extra \n from printf string
Brian Paul
2008-11-05
mesa: add Initialized field to gl_uniform struct, for debugging purposes only
Brian Paul
2008-11-04
mesa: fix float-valued GLSL vertex attribute variables
Brian Paul
2008-11-01
mesa: silence warnings
Brian Paul
2008-11-01
mesa: do scope replacement for while/for loops too
Brian Paul
2008-11-01
mesa: glsl tree print improvements
Brian Paul
2008-11-01
mesa: fix assignment / parameter passing of sampler types
Brian Paul
2008-11-01
mesa: additional debug flags for glsl debug/disassembly
Brian Paul
2008-10-31
mesa: fix some bugs with precision qualifier parsing
Brian Paul
2008-10-31
mesa: do scope replacement for variable initializers too
Brian Paul
2008-10-31
mesa: fix copy/paste error in GLSL error msg
Brian Paul
2008-10-06
mesa: set FRAG_BIT_FOGC bit in InputsUsed if FogOption!=GL_NONE
Brian Paul
2008-09-29
GLSL: Implement _mesa_get_handle
Ian Romanick
2008-09-29
GLSL: AttachShader returns INVALID_OPERATION for repeated attach
Ian Romanick
2008-09-29
mesa: asst updates for VMS
Jouk Jansen
2008-09-26
mesa: fix assertion in _mesa_reference_program()
Brian Paul
2008-09-25
mesa: fix function params to match prototypes
Sam Hocevar
2008-09-25
mesa: prevent the slang code generator from aborting when faced with a sample...
Sam Hocevar
2008-09-23
mesa: glsl: fix glGetUniform for matrix queries
Brian Paul
2008-09-23
mesa: glsl: fix a number of glUniform issues
Brian Paul
2008-09-23
mesa: glsl: fix error check in get_uniformfv()
Brian Paul
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