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2007-01-13Rework code related to temp register allocation, both for user variablesBrian
and expression temporarires. Much better register utilization now. Lots of other fixes. The OpenGL GLSL "orange book" brick shader demo works now.
2006-12-19Overhaul of GLSL API functions, dispatching, etc.Brian
2006-12-15change/add/rm several filenamesBrian
2006-12-13Remove unneeded -I directories (3Dlabs headers).Brian
2006-12-13Checkpoint GLSL compiler work. Add new sources, remove obsolete.Brian
2006-10-16s/X86_SOURCES/ASM_SOURCES/ in ALL_SOURCES to try to fix make depend warnings ↵Brian Paul
(bug 8669)
2006-09-29Move mipmap generation functions, texture scaling functions into newBrian Paul
mipmap.c file.
2006-09-06remove stray tabBrian Paul
2006-08-24Functions for vertex/fragment program transformations, optimizations, etc.Brian Paul
2006-08-21move ALL_SOURCES to sources fileBrian Paul
2006-08-18Fix-ups for linux-fbdev config. No longer build Xlib driver sources.Brian Paul
2006-06-12Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick
and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required.
2006-05-19added rbadaptors.cBrian Paul
2006-03-14Add slang_analyse.c and slang_library_texsample.c.Michal Krol
2006-03-01added s_blit.cBrian Paul
2006-02-27More GLSL code:Michal Krol
- add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
2006-02-21More GLSL code:Michal Krol
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.
2006-02-18More GLSL code.Michal Krol
- general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff.
2006-02-15Add swrast/s_arbshader.c.Michal Krol
2006-02-13Add tnl/t_vb_arbshader.c.Michal Krol
2006-01-30Add shader/slang/slang_compile_*.* files.Michal Krol
2005-12-14Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul
done with fragment programs nowadays.
2005-11-19Remove the _mesa_parse_arb_vertex/fragment_program() functions intoBrian Paul
arbprogparse.c and remove arbvertparse.[ch] and arbfragparse.[ch]. Clean up quite a bit of the arb parsing code. Rewrite parser extension code to avoid a mess of string operations every time the parser was used.
2005-11-16added depthstencil.cBrian Paul
2005-11-08At keithw's request, remove all traces of the "fragment program to C" andIan Romanick
TCC experiment.
2005-10-18Add _mesa_exec_malloc() and _mesa_exec_free() for allocatingKeith Whitwell
executable memory. Based on Thomas Hellstrom's patch. TODO: glapi.c also needs this, but cannot access this code.
2005-09-16alphabetizeBrian Paul
2005-09-15Split the s_texture.c file into two new files:Brian Paul
s_texcombine.c - for texture combining/application s_texfilter.c - for texture sampling/filtering
2005-09-12use ASM_API variable, bug 4415Brian Paul
2005-09-10Clean-up of sources/Makefile, bug 4111Brian Paul
2005-07-02Add support for assembly (static) dispatch functions on x86-64. ThisIan Romanick
is basically patch #2939 from X.org bugzilla #3379. This does *not* fix the bug as it does not dynamically generate stubs at run-time. It just gets things one step closer.
2005-06-08Add t_vb_arbprogram_sse.cKeith Whitwell
2005-06-07Add new runtime assembly files.Keith Whitwell
2005-05-25add shader/slang/slang_assemble_assignment.cMichal Krol
2005-05-25update grammar_mesa.c pathMichal Krol
2005-05-25add mesa/shader/grammar to include listMichal Krol
2005-05-19intermediate code generator (not finished);Michal Krol
generic back-end interpreter (interprets directly intermediate code)
2005-05-18Remove old t_vertex.c codegen infrastructure, tie in new code.Keith Whitwell
Currently disabled, can enable with MESA_EXPERIMENTAL=t.
2005-05-07x86-64 transform optimizations (Mikko T.)Brian Paul
2005-05-04fix xm_span2.c referenceBrian Paul
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
2005-05-04Add a facility to route all rasterization through a fragment programKeith Whitwell
which is automatically generated to match the current texture environment state. Introduces a new value ctx->FragmentProgram._Active which is true when either _Enabled is true or there is such a fragment program ready to run. To test out on a driver running the software rasterizer, set MESA_TEX_PROG=t in the environment. It goes without saying that performance is lower for the software rasterizer in this mode.
2005-04-22Simplify the pipeline_stage structureKeith Whitwell
- remove input/output fields, input tracking removed. - remove state fields, the validate function now called on every statechange. - add an explicit 'create' function. Add in code to build vertex program to implement current t&l state. Still disabled, but turn on with a #define in t_vp_build.h.
2005-04-22Move some utility functions to slang_utility.c.Michal Krol
2005-04-15add shader/slang/slang_preprocess.cMichal Krol
2005-04-13add SLANG_SOURCESMichal Krol
2005-04-07Add shaderobjects_3dlabs.c back into build but use #ifdef ↵Brian Paul
FEATURE_shading_language to enable/disable relevant code.
2005-03-29Disable C++ shading language code yet again. Doesn't compile with olderBrian Paul
g++ installations.
2005-03-29re-enable shading language sourcesBrian Paul
2005-03-26disable 3dlabs shading language code until build is fixedBrian Paul