Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-10-29 | mesa: Mostly fix swrast's ARB_depth_clamp support. | Eric Anholt | |
I'd written a testcase for the hard part of the extension enablement, so naturally the easy stuff was completely broken. There are still issues, as I'm seeing FLOAT_TO_UINT(max_f) == 0x0 when max_f == 1.0, but it gets piglit depth-clamp-range closer to success. | |||
2009-10-28 | Merge branch 'texformat-rework' | Brian Paul | |
Conflicts: src/mesa/drivers/dri/radeon/radeon_fbo.c src/mesa/drivers/dri/s3v/s3v_tex.c src/mesa/drivers/dri/s3v/s3v_xmesa.c src/mesa/drivers/dri/trident/trident_context.c src/mesa/main/debug.c src/mesa/main/mipmap.c src/mesa/main/texformat.c src/mesa/main/texgetimage.c | |||
2009-10-08 | mesa: remove a bunch of gl_renderbuffer fields | Brian Paul | |
_ActualFormat is replaced by Format (MESA_FORMAT_x). ColorEncoding, ComponentType, RedBits, GreenBits, BlueBits, etc. are all replaced by MESA_FORMAT_x queries. | |||
2009-10-07 | Merge branch 'mesa_7_6_branch' | Nicolai Hähnle | |
2009-10-07 | swrast: s/GLfloat/GLuint/ in bzero() | Brian Paul | |
2009-10-07 | swrast: add missing returns | Brian Paul | |
2009-09-08 | mesa: Add support for ARB_depth_clamp. | Eric Anholt | |
This currently doesn't include fixing up the cliptests in the assembly paths to support ARB_depth_clamp, so enabling depth_clamp forces the C path. | |||
2008-10-07 | mesa: pass 'mask', not NULL to renderbuffer->Put functions | Brian Paul | |
Fixes bug 17800. | |||
2008-09-18 | mesa: prefix a bunch of #include lines with "main/". | Brian Paul | |
This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code... | |||
2007-04-21 | Remove the !rb->Data check that was added a few months ago. | Brian | |
Was changed while debugging #7205. Broke the shadowtext demo. Revisit this if the problem w/ bug 7205 returns... | |||
2007-03-15 | add some rb->Data null ptr checks (bug 7205) | Brian | |
2007-01-23 | fixes for C++ warnings/errors | Brian | |
2006-10-01 | New SWspan and SWspanarrays typedefs. | Brian Paul | |
2006-04-06 | remove unused var | Brian Paul | |
2006-04-06 | Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format. | Brian Paul | |
This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions. | |||
2006-03-29 | fix a GLuint vs GLushort test, new assertions | Brian Paul | |
2005-12-06 | C++ fixes, mostly casts (Stephane Conversy) | Brian Paul | |
2005-11-16 | Use new gl_framebuffer _Depth/_StencilBuffer fields instead of | Brian Paul | |
Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers around combined depth/stencil renderbuffers attached at the later points. | |||
2005-09-30 | minor improvements | Brian Paul | |
2005-09-22 | fix a debug message | Brian Paul | |
2005-09-21 | add missing scale factor in _swrast_read_depth_span_float() | Brian Paul | |
2005-09-20 | some improvements to _swrast_clear_depth_buffer() | Brian Paul | |
2005-09-16 | Fix potential segfault when trying to read pixels outside renderbuffer bounds. | Brian Paul | |
Use _swrast_get_values() which does clipping. | |||
2005-09-16 | remove unused _swrast_read_depth_span() | Brian Paul | |
2005-09-08 | fix precision problem in depth clearing (bug 4395) | Brian Paul | |
2005-05-15 | fix GetRow parameters (Nicolai Haehnle) | Brian Paul | |
2005-05-04 | Major check-in of changes for GL_EXT_framebuffer_object extension. | Brian Paul | |
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested. | |||
2004-11-27 | new comments and assertions | Brian Paul | |
2004-09-24 | patches for clearing hw depth buffers from software fallback (Nicolai Haehnle) | Brian Paul | |
2003-04-21 | Implemented GL_EXT_depth_bounds_test. | Brian Paul | |
2003-03-25 | replace _mesa_ prefix with _swrast_, remove s_histogram.[ch] | Brian Paul | |
2002-10-30 | s/BZERO/_mesa_bzero/ | Brian Paul | |
2002-10-24 | Header file clean-up: | Brian Paul | |
1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc. | |||
2002-08-07 | struct sw_span is again allocated on the stack, but the arrays of span | Brian Paul | |
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions. | |||
2002-04-19 | casts to fix GLint/GLuint mismatches | Brian Paul | |
2002-04-18 | restored writeAll = GL_FALSE test/assignment | Brian Paul | |
2002-04-12 | Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive | Brian Paul | |
type, width, interp mask and array mask. | |||
2002-03-19 | Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture | Brian Paul | |
memory. These can be overridden by applications which need to manage this memory specially. Contributed by Gerk Huisma. Also, new code for 8-bit -> 16-bit/channel texture image storage which fills in the least-significant bits properly. | |||
2002-03-16 | Lots of changes related to framebuffer/window buffer resizing. Basically, | Brian Paul | |
instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*. The idea is that a window can be resized without it being bound to a rendering context. This makes for a nice clean-up in the XFree86 server-side GLX code. Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers(). | |||
2002-02-06 | fixed typo in depth_test_pixels(), should fix reported VTK failures | Brian Paul | |
2002-02-04 | Clean-up and remove dead code related to depth/stecil testing. | Brian Paul | |
2002-02-02 | Converted line drawing over to new span code, pb no longer used. | Brian Paul | |
Big clean-up of line drawing code. Removed many obsolete span processing functions. | |||
2002-02-02 | sw_span can now hold x/y arrays of fragment positions - getting ready to | Brian Paul | |
ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions. | |||
2002-01-28 | More span clean-up, mostly texture-related. | Brian Paul | |
_mesa_rasterize_span() is gone, replaced by new _mesa_write_textured_span(). Removed some unneeded triangle functions - more simplification possible. | |||
2002-01-27 | LOTS of changes, building upon Klaus's work. | Brian Paul | |
struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization. | |||
2002-01-21 | Klaus's latest patches and some clean-up | Brian Paul | |
2001-12-17 | first checkpoint commit of Klaus's new span code (struct sw_span) | Brian Paul | |
2001-03-19 | Split driver struct into swrast/tnl/core components. | Keith Whitwell | |
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2001-03-07 | fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵ | Brian Paul | |
of potential problems |