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Thomas White
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s_pointtemp.h
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2003-01-14
First batch of code for GL_NV_fragment_program.
Brian Paul
2002-11-09
fix one-bit error in float->int Z calculation
Brian Paul
2002-10-18
Add casts to quiet compiler warnings.
Karl Schultz
2002-10-04
multiple GL_POINTS can now be rendered together into one fragment span
Brian Paul
2002-08-07
struct sw_span is again allocated on the stack, but the arrays of span
Brian Paul
2002-06-15
Implemented GL_NV_texture_rectangle extension.
Brian Paul
2002-05-27
replaced experimental MESA_sprite_point with NV_point_sprite
Brian Paul
2002-04-19
Allocate a sw_span struct in the swrast context instead of allocating it
Brian Paul
2002-04-12
Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive
Brian Paul
2002-03-16
New mipmap lambda calculation. Previously, trilinear filtering could
Brian Paul
2002-02-02
sw_span can now hold x/y arrays of fragment positions - getting ready to
Brian Paul
2001-12-05
add inf and nan tests to swrast functions
Keith Whitwell
2001-09-19
silence compiler warnings (last batch for src)
Karl Schultz
2001-07-19
GLchan changes
Brian Paul
2001-05-17
Fix order of decomposition of quad.
Keith Whitwell
2001-05-15
Apply antialiasing coverage factor to alpha after texture application,
Brian Paul
2001-05-09
missed a GLfixed->GLfloat fog change
Brian Paul
2001-03-12
Consistent copyright info (version number, date) across all files.
Gareth Hughes
2001-03-07
fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ...
Brian Paul
2001-01-30
fixed half pixel offset bug in aa point code
Brian Paul
2001-01-04
minor bug fixes
Brian Paul
2001-01-03
New point rasterization functions based on template code that
Brian Paul