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s_span.c
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2006-09-22
Use _Enabled rather than _Active when checking for fragment shaders
Keith Whitwell
2006-08-01
Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.
Michal Krol
2006-04-26
fix an assertion
Brian Paul
2006-04-14
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
Brian Paul
2006-04-11
More GLSL code:
Michal Krol
2006-03-21
GLSL fixes:
Michal Krol
2006-03-03
Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa...
Roland Scheidegger
2006-02-28
check if active fragment shader for deferred texturing/shading
Brian Paul
2006-02-15
Add arbshader stage.
Michal Krol
2005-12-01
get depthBits from the current drawbuffer
Brian Paul
2005-11-12
Added OSMesaColorClamp(), bug 4917
Brian Paul
2005-10-31
check swrast->_FogEnabled instead of ctx->Fog.Enabled
Brian Paul
2005-10-24
fragment program writing to result.depth.z was broken
Brian Paul
2005-09-30
added _swrast_get_row()
Brian Paul
2005-09-29
added _swrast_put_row()
Brian Paul
2005-09-21
replace GLdepth with GLuint and remove GLdepth
Brian Paul
2005-09-20
Change zLeft and zval to GLuint. Seems to fix 32-bit Z computation
Brian Paul
2005-09-16
Fix potential segfault when trying to read pixels outside renderbuffer bounds.
Brian Paul
2005-09-15
Replace GLuint with GLbitfield where appropriate. Also replace GLuint
Brian Paul
2005-09-15
Update includes post-splitting of s_texture.c
Brian Paul
2005-09-03
Remove last remnants of pre-renderbuffer code.
Brian Paul
2005-09-02
ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes)...
Roland Scheidegger
2005-08-27
Rearrange the code related to GL_ARB_occlusion_object to generalize query
Brian Paul
2005-08-25
removed GL_HP_occlusion_test extension
Brian Paul
2005-07-18
s/clippping/clipping/
Brian Paul
2005-07-01
Remove NEW_RENDERBUFFER stuff.
Brian Paul
2005-06-21
check for NULL swrast->Driver.SetBuffer before calling it
Brian Paul
2005-06-10
be sure we have span texcoords before calling _swrast_texture_span()
Brian Paul
2005-06-04
set OLD_RENDERBUFFER=0, need to clean up a few more things before totally rem...
Brian Paul
2005-06-04
remove old span code
Brian Paul
2005-05-11
Don't let FragmentProgram._Active influence choice of vertex vs pixel
Keith Whitwell
2005-05-04
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul
2005-05-04
Add a facility to route all rasterization through a fragment program
Keith Whitwell
2005-04-26
added interpolate_fog()
Brian Paul
2004-12-19
Implement software ATI_fragment_shader
Dave Airlie
2004-12-18
Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().
Brian Paul
2004-10-13
Fix minor fog / fragment program state bug.
Brian Paul
2004-10-02
added support for GL_ARB_draw_buffers
Brian Paul
2004-08-25
Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101...
Brian Paul
2004-06-24
fix HP occlusion testing when using generic span path
Brian Paul
2004-04-23
Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment
Brian Paul
2004-04-23
remove some errant code from previous check-in
Brian Paul
2004-04-19
do texcoord projective division in _swrast_span_default_texcoords()
Brian Paul
2004-04-18
Audit/fixes for NV/ARB TEX, TXP, TXB, TXD instructions.
Brian Paul
2004-03-24
use Driver.WriteMonoRGBAPixels() when possible (Dan Schikore)
Brian Paul
2004-03-21
Implemented support for software-based AUX color buffers.
Brian Paul
2004-03-03
s/_swrast_exec_nv_fragment_program/_swrast_exec_fragment_program/
Brian Paul
2004-02-17
A bit of an overhaul of the fog code.
Brian Paul
2004-01-27
Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single
Keith Whitwell
2003-12-09
Update NEED_SECONDARY_COLOR macro to test if either vertex/fragment
Brian Paul
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