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s_span.c
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2006-10-21
fix another logic error in computing deferredTexture
Brian Paul
2006-10-21
For deferredTexture, need to check if the fragment program/shader writes
Brian Paul
2006-10-21
move interpolate_varying() call
Brian Paul
2006-10-21
Move interpolate_texcoords() and interpolate_varying() calls into shade_textu...
Brian Paul
2006-10-19
Consolidate some code into shade_texture_span().
Brian Paul
2006-10-19
fix problem when CHAN_BITS == 32 (bug 8704), remove unneeded assertion
Brian Paul
2006-10-18
added clamp_colors(), updated assertions
Brian Paul
2006-10-17
Always convert colors to float before running a fragment shader/program.
Brian Paul
2006-10-17
Seperate interpolate_colors() and interpolate_specular().
Brian Paul
2006-10-17
apply_aa_coverage() for ubyte/ushort/float
Brian Paul
2006-10-17
Fix CHAN_BITS=32 issues.
Brian Paul
2006-10-12
Lots of changes to support runtime renderbuffer depths.
Brian Paul
2006-10-11
use _mesa_convert_colors(), update some assertions
Brian Paul
2006-10-06
deal with union/aliasing in convert_color_type()
Brian Paul
2006-10-01
New SWspan and SWspanarrays typedefs.
Brian Paul
2006-09-29
more changes for runtime renderbuffer depths
Brian Paul
2006-09-25
Initial work for supporting different renderbuffer color depths at runtime.
Brian Paul
2006-09-24
Change logicop, blend, masking functions to use the colors/indexes in the
Brian Paul
2006-09-24
Roll the multi_write_rgba_span() code into _swrast_write_rgba_span().
Brian Paul
2006-09-22
Use _Enabled rather than _Active when checking for fragment shaders
Keith Whitwell
2006-08-01
Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.
Michal Krol
2006-04-26
fix an assertion
Brian Paul
2006-04-14
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
Brian Paul
2006-04-11
More GLSL code:
Michal Krol
2006-03-21
GLSL fixes:
Michal Krol
2006-03-03
Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa...
Roland Scheidegger
2006-02-28
check if active fragment shader for deferred texturing/shading
Brian Paul
2006-02-15
Add arbshader stage.
Michal Krol
2005-12-01
get depthBits from the current drawbuffer
Brian Paul
2005-11-12
Added OSMesaColorClamp(), bug 4917
Brian Paul
2005-10-31
check swrast->_FogEnabled instead of ctx->Fog.Enabled
Brian Paul
2005-10-24
fragment program writing to result.depth.z was broken
Brian Paul
2005-09-30
added _swrast_get_row()
Brian Paul
2005-09-29
added _swrast_put_row()
Brian Paul
2005-09-21
replace GLdepth with GLuint and remove GLdepth
Brian Paul
2005-09-20
Change zLeft and zval to GLuint. Seems to fix 32-bit Z computation
Brian Paul
2005-09-16
Fix potential segfault when trying to read pixels outside renderbuffer bounds.
Brian Paul
2005-09-15
Replace GLuint with GLbitfield where appropriate. Also replace GLuint
Brian Paul
2005-09-15
Update includes post-splitting of s_texture.c
Brian Paul
2005-09-03
Remove last remnants of pre-renderbuffer code.
Brian Paul
2005-09-02
ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes)...
Roland Scheidegger
2005-08-27
Rearrange the code related to GL_ARB_occlusion_object to generalize query
Brian Paul
2005-08-25
removed GL_HP_occlusion_test extension
Brian Paul
2005-07-18
s/clippping/clipping/
Brian Paul
2005-07-01
Remove NEW_RENDERBUFFER stuff.
Brian Paul
2005-06-21
check for NULL swrast->Driver.SetBuffer before calling it
Brian Paul
2005-06-10
be sure we have span texcoords before calling _swrast_texture_span()
Brian Paul
2005-06-04
set OLD_RENDERBUFFER=0, need to clean up a few more things before totally rem...
Brian Paul
2005-06-04
remove old span code
Brian Paul
2005-05-11
Don't let FragmentProgram._Active influence choice of vertex vs pixel
Keith Whitwell
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