Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-10-11 | init swrast->CurrentBuffer | Brian Paul | |
2002-10-11 | Another round of glRead/DrawBuffer() clean-ups and simplifications. | Brian Paul | |
Replaced ctx->Color._DriverDrawBuffer with swrast->CurrentBuffer. Replaced ctx->Pixel._DriverReadBuffer with ctx->Pixel._ReadSrcMask. swrast->Driver.SetBuffer() takes FRONT/BACK_LEFT/RIGHT_BIT values now. Added tokens and code for GL_AUX buffers, for completeness. | |||
2002-10-08 | finally get rid of ctx->Texture._ReallyEnabled field | Brian Paul | |
2002-10-04 | remove const storage class specifier for the decl of a var that isn't | Karl Schultz | |
a const. | |||
2002-10-04 | Changed a number of context fields from GLchan to GLfloat (such as ClearColor). | Brian Paul | |
Also changed parameter types for some driver functions (like ctx->Driver.Clear- Color). Updated all the device drivers. Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime. | |||
2002-10-04 | multiple GL_POINTS can now be rendered together into one fragment span | Brian Paul | |
2002-10-02 | finished up GL_EXT_stencil_two_side | Brian Paul | |
2002-09-27 | new texture compression infrastructure | Brian Paul | |
2002-09-23 | merge gl_texture_image RowStride from DRI 4.0.4 | Brian Paul | |
2002-09-21 | GL_MESA_pack_invert | Brian Paul | |
2002-09-21 | updates from 4.0.4 (MESA_ycbcr_texture, APPLE_client_storage, etc) | Brian Paul | |
2002-09-17 | pull-in changes from DRI/Mesa-4.0.4 | Brian Paul | |
2002-09-16 | fixed _mesa_generate_mipmaps() target problem | Brian Paul | |
2002-09-06 | GL_EXT_stencil_two_side extension, not 100% complete yet. | Brian Paul | |
2002-08-07 | re-check-in - something didn't work on the previous check-in | Brian Paul | |
2002-08-07 | struct sw_span is again allocated on the stack, but the arrays of span | Brian Paul | |
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions. | |||
2002-07-09 | Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer() | Brian Paul | |
indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details. | |||
2002-06-30 | blending fixes for CHAN_TYPE==GL_FLOAT (Gerk Huisma) | Brian Paul | |
2002-06-26 | fix CHAN_TYPE==GL_FLOAT compile problem | Brian Paul | |
2002-06-15 | Implemented GL_NV_texture_rectangle extension. | Brian Paul | |
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits. | |||
2002-06-15 | Added ctx parameter to _mesa_debug() | Brian Paul | |
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes. | |||
2002-06-13 | more removal of fprintf() calls | Brian Paul | |
2002-05-27 | replaced experimental MESA_sprite_point with NV_point_sprite | Brian Paul | |
2002-05-02 | Implemented GL_ARB_texture_env_crossbar. | Brian Paul | |
Simplification of some of the texture application code. | |||
2002-04-20 | fixed Width/Height cut&paste typo | Brian Paul | |
2002-04-19 | Added min and max blend functions. | Jose Fonseca | |
Slight optimization of _mesa_mmx_blend_add. | |||
2002-04-19 | Allocate a sw_span struct in the swrast context instead of allocating it | Brian Paul | |
on the stack frame in the point/line/triangle functions. (Klaus Niederkrueger) This should solve the performance problem Karl found on Windows. | |||
2002-04-19 | MMX add blending function added. | Jose Fonseca | |
2002-04-19 | MMX modulate belding function added. | Jose Fonseca | |
Factorization of more common MMX code. | |||
2002-04-19 | removed a stray debug printf | Brian Paul | |
2002-04-19 | casts to fix GLint/GLuint mismatches | Brian Paul | |
2002-04-18 | restored writeAll = GL_FALSE test/assignment | Brian Paul | |
2002-04-12 | fixes for corrected GL_DOT3_RGB[A]_EXT token values | Brian Paul | |
2002-04-12 | updated a few comments | Brian Paul | |
2002-04-12 | Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive | Brian Paul | |
type, width, interp mask and array mask. | |||
2002-04-10 | new MMX blend code (Jose Fonseca) | Brian Paul | |
2002-04-04 | Texture combine alpha subtraction was wrong. Fixed 16-bit channel glitches | Brian Paul | |
2002-04-04 | use NULL lambda array for pixel texture | Brian Paul | |
2002-04-04 | fixed 16 bit/channel problem in blend_modulate() | Brian Paul | |
2002-04-04 | fixed 16/32-bit channel problems in CopyColor[Sub]Table() | Brian Paul | |
2002-04-04 | blend_add() modified for GLfloat channels | Brian Paul | |
2002-04-02 | more blending updates from Jose | Brian Paul | |
2002-04-02 | faster blending (Jose Fonseca) | Brian Paul | |
2002-03-28 | reset span.end to zero after rendering the span | Brian Paul | |
2002-03-27 | fixed inequality in an assertion | Brian Paul | |
2002-03-25 | removed a bad assertion | Brian Paul | |
2002-03-23 | Test implementation of proposed GL_EXT_shadow_funcs extension. This just | Brian Paul | |
generalizes the R/texture comparision operators to include all eight of the depth test comparisons. | |||
2002-03-19 | Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture | Brian Paul | |
memory. These can be overridden by applications which need to manage this memory specially. Contributed by Gerk Huisma. Also, new code for 8-bit -> 16-bit/channel texture image storage which fills in the least-significant bits properly. | |||
2002-03-19 | fix Intel C compiler warnings (Gerk Huisma) | Brian Paul | |
2002-03-16 | New mipmap lambda calculation. Previously, trilinear filtering could | Brian Paul | |
result in _very_ blurry textures. Still need to do some optimization of the new code in s_span.c |