Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-04-24 | get rid of an extra textured triangle function | Brian | |
2007-04-24 | s/TEXTURE/ATTRIBS/ | Brian | |
2007-04-24 | trim down the number of line drawing functions, special cases | Brian | |
2007-04-24 | only need one CI-mode triangle function | Brian | |
2007-04-24 | s/INTERP_TEX/INTERP_ATTRIBS/ | Brian | |
2007-04-23 | disable some errant code | Brian | |
2007-04-23 | remove SWvertex->fog field, use attrib field | Brian | |
2007-04-23 | Improve the code for interpolating fragment attributes a little. More to ↵ | Brian | |
come... | |||
2007-04-21 | Fix color sum bug 10688. | Brian | |
2007-04-21 | Remove the !rb->Data check that was added a few months ago. | Brian | |
Was changed while debugging #7205. Broke the shadowtext demo. Revisit this if the problem w/ bug 7205 returns... | |||
2007-04-21 | undo a test/debug change | Brian | |
2007-04-19 | Put gl_program_machine into swrast structure rather than using a local variable. | Brian | |
Basically an easy way to make sure the memory gets initialized once (to zero) to avoid lots of valgrind warnings. | |||
2007-04-19 | remove invalid assertion (span->facing may be set because of polygonmode) | Brian | |
2007-04-19 | Don't allow deferredTexture if using occlusion query and a frag shader. | Brian | |
Occlusion query might depend on the shader killing/discarding fragments. Helps fix depth peeling technique. Also, minor tweaks in interpolate_wpos(). | |||
2007-04-18 | check _PreferPixelFog in _swrast_span_default_fog(), see bug 10669 | Brian | |
2007-04-18 | improved fog comment | Brian | |
2007-04-17 | Enable texture sampling for vertex programs/shaders. | Brian | |
This is a bit of a hack for now because the tnl module is using the swrast module to fetch texels. The texture fetch/filter code should probably be moved into the main/ module since it doesn't really depend upon other swrast code. | |||
2007-04-14 | Fix sample_depth_texture() to handle texture rectangle coords. | Brian | |
2007-04-14 | fix negative zoom factor bug (10636), more comments | Brian | |
2007-04-11 | as with prev commit, also fix color index mode zoomed depth copies (bug 10608) | Brian | |
2007-04-11 | fix zoomed depth copies (bug 10608) | Brian | |
2007-04-07 | fix references to non-existant sz4 field | Richard Hughes | |
2007-04-07 | fix some CHAN_TYPE==GL_FLOAT breakage | Richard Hughes | |
2007-04-07 | fix comment typo | Brian | |
2007-04-05 | fix color storage bug in convolution path | Brian | |
2007-04-04 | init span.y=0 to silence warnings | Brian | |
2007-04-04 | Overlapping copies with zoomZ=-1 were broken. See bug 10521. | Brian | |
Need to check for overlapping src/dest regions before computing bottom-to-top vs. top-to-bottom order. | |||
2007-03-27 | Restore the UseTexEnvProgram logic. | Brian | |
Was removed during glsl-compiler work. Still need to go back and revisit this because of the interaction with fragment shaders... | |||
2007-03-26 | Add _swrast_span_default_secondary_color() for use with glBitmap, ↵ | Brian | |
glDrawPixels, etc. Secondary color wasn't getting added to post-texture color when drawing bitmaps, images. See bug 10409. | |||
2007-03-21 | merge from master | Brian | |
2007-03-21 | 1D convolution (and post-conv scale/bias) were inadvertantly applied to 2D ↵ | Brian | |
image transfers. | |||
2007-03-18 | fix assertion in read_depth_pixels() | Nicolai Haehnle | |
2007-03-18 | mesa: SWAP_BUFF support when calling DrawPixels(DEPTH_COMPONENT) | Xiang, Haihao | |
or TexImage(DEPTH_COMPONENT) | |||
2007-03-15 | add some rb->Data null ptr checks (bug 7205) | Brian | |
2007-03-13 | be smarter about which fragment attribs are interpolated before running frag ↵ | Brian | |
progs | |||
2007-03-13 | comment about SPAN_* vs FRAG_BIT_* values | Brian | |
2007-03-13 | Check if FRAG_RESULT_COLR is written and update span->interpMask, arrayMask. | Brian | |
Also, fix an assertion. | |||
2007-03-11 | Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1. | Brian | |
GL_MAX_DRAW_BUFFERS is currently 4. Added gl_FragData[] output for fragment programs. In _swrast_write_rgba_span() loop over the color outputs/renderbuffers. | |||
2007-03-10 | Implement gl_FrontFacing for fragment shaders. | Brian | |
For the time being, we put the gl_FrontFacing value in the FOGC.Y input register. Combining FOGC and FrontFacing in one register is a bit of a hack and may need to be changed someday. | |||
2007-03-10 | clean-up formatting | Brian | |
2007-03-09 | Merge branch 'origin' into glsl-compiler-1 | Brian | |
Conflicts: src/mesa/main/context.c | |||
2007-03-07 | fix deferredTexture bug | Brian | |
2007-02-26 | if renderbuffer ptr is null, just return | Brian | |
2007-02-25 | remove unneeded includes | Brian | |
2007-02-25 | remove 'maxInst' parameter from _mesa_execute_program() | Brian | |
2007-02-25 | remove unused 'element' parameter from _mesa_execute_program() | Brian | |
2007-02-24 | Remove unneeded _Fragment/VertexShaderPresent fields, update comments. | Brian | |
2007-02-22 | Use the new unified vertex/fragment program interpreter from prog_execute.c. | Brian | |
Currently, DDX, DDY don't work. | |||
2007-02-22 | use MAX_PROGRAM_ENV_PARAMS | Brian | |
2007-02-22 | Merge branch 'origin' into glsl-compiler-1 | Brian | |
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c |