Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-21 | Another round of fixing attribute interpolation for glDraw/CopyPixels. | Brian | |
Need to turn off FRAG_BIT_COL0 in swrast->_ActiveAttribMask when doing glRead/CopyPixels to prevent the user's colors from getting overwritten when a fragment program is active. This was happening in the DRI drivers when MaintainTexEnv program was used (the texenv fragment program was enabled when _swrast_DrawPixels was called). This still isn't an ideal solution, but fixes things for now. | |||
2007-06-21 | rename _swrast_update_fragment_attribs() | Brian | |
2007-06-20 | fix glDrawPixels + fragment program problem | Brian | |
2007-06-20 | copy wpos attrib info into zoomed span (fixes fog perspective correction ↵ | Brian | |
problem) | |||
2007-06-11 | Rework _mesa_update_texture_compare_function() to only be called during | Brian | |
state validation/update. Note that we're still temporarily skipping the test for an active fragment program. Need to fix shadow2D() ... | |||
2007-06-11 | Replace texobj->Complete with texobj->_Complete since it's a derived field. | Brian | |
2007-06-11 | Temporarily disable the calls to _mesa_update_texture_compare_function(). | Brian | |
This fixes the depth-peel regression reported by Brad King. | |||
2007-06-07 | Add support for GL_ARB_fragment_program_shadow. | Ian Romanick | |
2007-06-07 | Fix ARB_fp spec conformance bug WRT shadow sampling. | Ian Romanick | |
The ARB_fp (and other assembly-level fragment program specs) say that the depth comparison function is always GL_NONE in fragment program mode. | |||
2007-05-29 | check for flat/smooth interp for generic/specular attrib | Brian | |
2007-05-24 | fix logic for calling _swrast_update_deferred_texture() | Brian | |
2007-05-22 | don't treat FRAG_BIT_WPOS as a generic attribute (fixes depth peel regression) | Brian | |
2007-05-20 | Overhaul/simplify SWvertex and SWspan attribute handling. | Brian | |
Instead of separate fog/specular/texcoord/varying code, just treat all of them as generic attributes. Simplifies the point/line/triangle functions. | |||
2007-05-16 | Initial implementation of MESA_texture_array | Ian Romanick | |
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though. | |||
2007-05-11 | remove some unneeded code in init_machine() | Brian | |
2007-05-11 | Remove unused FB_* tokens, re-indent code. | Brian | |
2007-05-11 | When feeding back texcoords, don't divide by W. See bug 10913. | Brian | |
2007-05-02 | changes to get DDX/DDY working again | Brian | |
2007-05-02 | fix some StepX/StepY mix-ups in alpha interpolation | Brian | |
2007-04-28 | only load front/back face attrib if using a shader (bug 10788) | Brian | |
2007-04-28 | additional checks that attr is a texcoord | Keith Packard | |
2007-04-25 | fix attribsMask (re-fixes depth peeling algorithm) | Brian | |
2007-04-24 | s/DO_TEXVAR/DO_ATTRIBS/ | Brian | |
2007-04-24 | get rid of an extra textured triangle function | Brian | |
2007-04-24 | s/TEXTURE/ATTRIBS/ | Brian | |
2007-04-24 | trim down the number of line drawing functions, special cases | Brian | |
2007-04-24 | only need one CI-mode triangle function | Brian | |
2007-04-24 | s/INTERP_TEX/INTERP_ATTRIBS/ | Brian | |
2007-04-23 | disable some errant code | Brian | |
2007-04-23 | remove SWvertex->fog field, use attrib field | Brian | |
2007-04-23 | Improve the code for interpolating fragment attributes a little. More to ↵ | Brian | |
come... | |||
2007-04-21 | Fix color sum bug 10688. | Brian | |
2007-04-21 | Remove the !rb->Data check that was added a few months ago. | Brian | |
Was changed while debugging #7205. Broke the shadowtext demo. Revisit this if the problem w/ bug 7205 returns... | |||
2007-04-21 | undo a test/debug change | Brian | |
2007-04-19 | Put gl_program_machine into swrast structure rather than using a local variable. | Brian | |
Basically an easy way to make sure the memory gets initialized once (to zero) to avoid lots of valgrind warnings. | |||
2007-04-19 | remove invalid assertion (span->facing may be set because of polygonmode) | Brian | |
2007-04-19 | Don't allow deferredTexture if using occlusion query and a frag shader. | Brian | |
Occlusion query might depend on the shader killing/discarding fragments. Helps fix depth peeling technique. Also, minor tweaks in interpolate_wpos(). | |||
2007-04-18 | check _PreferPixelFog in _swrast_span_default_fog(), see bug 10669 | Brian | |
2007-04-18 | improved fog comment | Brian | |
2007-04-17 | Enable texture sampling for vertex programs/shaders. | Brian | |
This is a bit of a hack for now because the tnl module is using the swrast module to fetch texels. The texture fetch/filter code should probably be moved into the main/ module since it doesn't really depend upon other swrast code. | |||
2007-04-14 | Fix sample_depth_texture() to handle texture rectangle coords. | Brian | |
2007-04-14 | fix negative zoom factor bug (10636), more comments | Brian | |
2007-04-11 | as with prev commit, also fix color index mode zoomed depth copies (bug 10608) | Brian | |
2007-04-11 | fix zoomed depth copies (bug 10608) | Brian | |
2007-04-07 | fix references to non-existant sz4 field | Richard Hughes | |
2007-04-07 | fix some CHAN_TYPE==GL_FLOAT breakage | Richard Hughes | |
2007-04-07 | fix comment typo | Brian | |
2007-04-05 | fix color storage bug in convolution path | Brian | |
2007-04-04 | init span.y=0 to silence warnings | Brian | |
2007-04-04 | Overlapping copies with zoomZ=-1 were broken. See bug 10521. | Brian | |
Need to check for overlapping src/dest regions before computing bottom-to-top vs. top-to-bottom order. |