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My Mesa repository
Thomas White
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Author
2009-01-09
st: build fix
Alan Hourihane
2009-01-09
glsl: fix typo in the vec2 += operator function
Brian Paul
2009-01-09
mesa: set version string to 7.3-rc1
Brian Paul
2009-01-09
glsl: fix broken +=, -=, *=, /= operators
Brian Paul
2009-01-09
mesa: fix off-by-one bug in _mesa_delete_instructions()
Brian Paul
2009-01-09
i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.
Eric Anholt
2009-01-09
i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.
Eric Anholt
2009-01-09
mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
Eric Anholt
2009-01-09
i965: Remove dead brw_vs_tnl.c
Eric Anholt
2009-01-09
i965: allow gl_FragData[0] usage when there's only one color buffer
Brian Paul
2009-01-09
mesa: additional case in file_string()
Brian Paul
2009-01-09
glsl: pass GLcontext::Extension info down into GLSL preprocessor
Brian Paul
2009-01-09
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
Brian Paul
2009-01-09
glsl: check that the fragment shader does not write both gl_FragColor and gl_...
Brian Paul
2009-01-09
i965: init dst reg RelAddr field to zero
Brian Paul
2009-01-09
i965: Note when we drop saturate mode on the floor in a VP.
Eric Anholt
2009-01-09
i965: Add support for LRP in VPs.
Eric Anholt
2009-01-09
glsl: disable some unused functions (but don't remove just yet)
Brian Paul
2009-01-09
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
Brian Paul
2009-01-09
glsl: remove dead code
Brian Paul
2009-01-09
mesa: OSMesa Makefile fixes (use LIB_DIR)
Brian Paul
2009-01-09
glsl: loop unroll adjustments
Brian Paul
2009-01-09
glsl: implement loop unrolling for simple 'for' loops
Brian Paul
2009-01-09
mesa: Move var declaration to top of scope.
Brian Paul
2009-01-08
mesa: Add _mesa_snprintf.
José Fonseca
2009-01-08
mesa: fix GL_DEPTH_CLEAR_VALUE casting
Brian Paul
2009-01-08
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
Brian Paul
2009-01-08
mesa: Move var declaration to top of scope.
José Fonseca
2009-01-08
wgl: Do not provide DllMain inside the state tracker.
José Fonseca
2009-01-08
wgl: Ensure public symbols get the proper DLL linkage attributes.
José Fonseca
2009-01-08
mesa: Ensure gl* symbols are marked as dllexport on windows.
José Fonseca
2009-01-08
mesa: Use explicit casts when precision is lost.
José Fonseca
2009-01-08
mesa: Fix windows build when UNICODE is defined.
José Fonseca
2009-01-06
Merge commit 'origin/master' into gallium-0.2
Brian Paul
2009-01-06
mesa: Fix the size per pixel for packed pixel format data type.
Xiang, Haihao
2009-01-06
mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug #1...
Xiang, Haihao
2009-01-06
dri: correct the damage.
Xiang, Haihao
2009-01-05
mesa: add GLushort cases for render to texture (Z-buffers)
Brian Paul
2009-01-05
mesa: fix a GLSL swizzled writemask bug
Brian Paul
2009-01-05
i965: implement OPCODE_TRUNC (round toward zero) on vertex path.
Brian Paul
2009-01-04
gallium: fix MaxTextureCoordUnits init
Brian Paul
2009-01-02
mesa: fix warning about possibly undefined var in GLSL compiler
Brian Paul
2009-01-02
gallium: assorted state tracker fixes for > 8 texture samplers
Brian Paul
2009-01-02
Merge commit 'origin/master' into gallium-0.2
Brian Paul
2009-01-02
gallium: fix texcoord loop for rasterpos attributes
Brian Paul
2009-01-02
gallium: clamp MaxVertexTextureImageUnits against Mesa limit
Brian Paul
2009-01-02
mesa: remove redudant lines for libglapi.a
Brian Paul
2009-01-02
mesa: fix another "out of samplers" problem
Brian Paul
2009-01-01
i965: increase number of texture samplers to 16
Brian Paul
2009-01-01
i965: comments, clean-ups, re-order some functions
Brian Paul
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