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My Mesa repository
Thomas White
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Author
2007-08-16
move the draw_alloc/free_tmps() functions to draw_prim.c
Brian
2007-08-16
Remove GL/mesa types, rearrange things into more logical groups
Brian
2007-08-16
Add missing inlcude directory.
michal
2007-08-16
Copy fragment z if the fragment shader does not write depth on its own.`
michal
2007-08-16
Drawing code refactoring.
Brian
2007-08-16
point/line/polygon drawing (factored out of draw_vb.c)
Brian
2007-08-16
Silence warnings.
michal
2007-08-16
Silence warnings.
michal
2007-08-16
Silence warnings.
michal
2007-08-16
Silence warnings.
michal
2007-08-16
Use 'f' for float suffix.
michal
2007-08-15
Remove mesa include directories, be stricter about include paths.
Keith Whitwell
2007-08-15
translate GL texture targets to PIPE_TEXTURE_x values
Brian
2007-08-15
added PIPE_PRIM_x tokens (matching GL), use in a few places
Brian
2007-08-15
Hook in new draw_arrays() code, disabled for now.
Brian
2007-08-15
softpipe_draw_arrays() function
Brian
2007-08-15
added new draw_arrays()
Brian
2007-08-15
convert vbo->draw_prims() to pipe->draw_arrays(): works in very limited cases...
Brian
2007-08-15
added vertex array info fields
Brian
2007-08-15
added draw_set_vertex_array_info()
Brian
2007-08-15
comment
Brian
2007-08-15
Add UsageMask to DECLARATION in TGSI.
michal
2007-08-15
Add declaration_semantic token to TGSI.
michal
2007-08-15
Declare fragment shader output registers.
michal
2007-08-15
Cleanup, do not use fp_attr_to_slot[] mapping array.
michal
2007-08-15
sketch out vbo drawing function
Brian
2007-08-15
added state funcs for vertex buffer/element info
Brian
2007-08-15
softpipe vertex element/buffer state funcs
Brian
2007-08-15
comments
Brian
2007-08-15
added some const qualifiers
Brian
2007-08-15
comments, minor clean-ups
Brian
2007-08-14
use regular malloc/free instead of macros
Brian
2007-08-14
Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/gi...
Brian
2007-08-14
added glCopyPixels stub
Brian
2007-08-14
fix typo
Brian
2007-08-14
minor hack to allow 1D textures to work
Brian
2007-08-14
refactor some code - cube map textures work now
Brian
2007-08-14
Implement texture cache with multiple, direct-mapped entries.
Brian
2007-08-14
Consolidate filter and mipmap level selection in choose_mipmap_levels().
Brian
2007-08-14
Implement remaining mipmap modes for 2D textures.
Brian
2007-08-14
tgsi_sampler->get_samples() now operates on a quad (returns 4 colors).
Brian
2007-08-14
Beginnings of a demand-filled post-tnl vertex cache.
Keith Whitwell
2007-08-14
Add structs and set-functions for vertex buffer, element state.
Keith Whitwell
2007-08-14
Add surface formats to be used for specifying vertex element layouts.
Keith Whitwell
2007-08-14
Continue reducing dependencies on core mesa include files.
Keith Whitwell
2007-08-13
set renderbuffer Width/Height = texture size
Brian
2007-08-13
Added st_fb_orientation() function to determine the up/down orientation of th...
Brian
2007-08-13
map stencil buffer too
Brian
2007-08-13
added assertion to check that texture width is non-zero
Brian
2007-08-13
fix up some render-to-texture code ... almost there
Brian
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