Age | Commit message (Collapse) | Author |
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Use new _mesa_reference_buffer_object() function wherever possible.
Fixes buffer object/display list crash reported in ParaView.
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Cherry-picked from master
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We want to use the pipe_buffer_* inlines everywhere, but a pipe context
is not always available nor is it needed.
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Don't use a fixed-size array. Saves memory in most cases and avoids
potential overflow for long programs.
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The caller might be requesting 16-bit Z + 8-bit stencil be placed in a
PIPE_FORMAT_S8Z24 or PIPE_FORMAT_Z24S8 buffer.
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Basically, set up one user-space wrapper for all arrays instead of
the individual arrays.
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Also, rename p_tile.[ch] to u_tile.[ch]
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Need to remove the 'nil' components before swizzling a swizzle
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Examine the currently bound color buffer's format to see if there's a good
format/type match.
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Unused uniforms are no longer included in the active uniforms list.
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indirect addressing used.
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In some cases, the vertex program output's semantic info didn't match up
with the fragment program's input semantic info. This info is now explicitly
passed into the st_translate_fragment_program() function.
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17173
Also, move GL_TEXTURE_RECTANGLE init code into separate function.
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missing/null
fixes potential segfaults when vertex arrays are missing
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needed
The default texture is used when the current fragment shader has texture
sample instructions but the user has not provided/bound a texture.
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