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My Mesa repository
Thomas White
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2009-03-03
vbo: use MapBufferRange where available
Keith Whitwell
2009-03-03
mesa: add MapBufferRange driver callbacks
Keith Whitwell
2009-03-03
mesa: Add BeginVertices driver call
Keith Whitwell
2009-01-09
glsl: make minimum struct size = 2, not 1
Brian Paul
2009-01-08
glsl: fix typo in the vec2 += operator function
Brian Paul
2009-01-08
glsl: fix broken +=, -=, *=, /= operators
Brian Paul
2009-01-07
mesa: Add _mesa_snprintf.
José Fonseca
2009-01-06
add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c file
Brian Paul
2009-01-06
mesa: fix GL_DEPTH_CLEAR_VALUE casting
Brian Paul
2009-01-06
mesa: fix cast/conversion for optional code
Brian
2009-01-06
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
Brian Paul
2009-01-06
mesa: pass ctx to link_uniform_vars() to fix build error
Brian Paul
2009-01-06
mesa: Move var declaration to top of scope.
José Fonseca
2009-01-06
wgl: Do not provide DllMain inside the state tracker.
José Fonseca
2009-01-06
wgl: Ensure public symbols get the proper DLL linkage attributes.
José Fonseca
2009-01-06
mesa: Ensure gl* symbols are marked as dllexport on windows.
José Fonseca
2009-01-06
mesa: Use explicit casts when precision is lost.
José Fonseca
2009-01-06
mesa: fix a GLSL swizzled writemask bug
Brian Paul
2009-01-06
mesa: fix warning about possibly undefined var in GLSL compiler
Brian Paul
2009-01-06
mesa: fix another "out of samplers" problem
Brian Paul
2009-01-06
mesa: updated comments about GLSL constants
Brian Paul
2009-01-06
mesa: fix bug in evaluation of structure fields
Brian Paul
2009-01-06
mesa: allow variable indexing into the predefined uniform variable arrays
Brian Paul
2009-01-06
mesa: better error message when running out of GLSL samplers
Brian Paul
2009-01-06
mesa: disable debug output
Brian Paul
2009-01-06
mesa: fix some GLSL array regressions
Brian Paul
2009-01-06
mesa: bump glsl grammar revision
Brian Paul
2009-01-06
mesa: more re-org of variable declarations in glsl compiler
Brian Paul
2009-01-06
mesa: more comments, clean up
Brian Paul
2009-01-06
mesa: added comments, remove unused code
Brian Paul
2009-01-06
mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()
Brian Paul
2009-01-06
mesa: place glsl constant arrays in constant memory
Brian Paul
2009-01-06
mesa: remove old size=4 limit
Brian Paul
2009-01-06
mesa: code clean-up in glsl compiler
Brian Paul
2009-01-06
mesa: remove unneeded swizzle init code in glsl compiler
Brian Paul
2009-01-06
mesa: disable glsl debug output
Brian Paul
2009-01-06
mesa: remove unused varpool code in glsl compiler
Brian Paul
2009-01-06
mesa: basic array constructors work now
Brian Paul
2009-01-06
mesa: copy array_len in slang_fully_specified_type_copy()
Brian Paul
2009-01-06
mesa: remove incorrect array_len assignment
Brian Paul
2009-01-06
mesa: array size fix in _slang_typeof_operation()
Brian Paul
2009-01-06
mesa: fix some more GLSL 1.20 array things.
Brian Paul
2009-01-06
mesa: more glsl function renaming
Brian Paul
2009-01-06
mesa: use _slang_alloc()
Brian Paul
2009-01-06
mesa: glsl compiler function renaming
Brian Paul
2009-01-06
mesa: more glsl type/function movement
Brian Paul
2009-01-06
mesa: move some glsl compiler functions to different files to be more consistant
Brian Paul
2009-01-06
mesa: move _slang_locate_function() to different file
Brian Paul
2009-01-06
mesa: remove unused fixup table code in glsl compiler
Brian Paul
2009-01-06
mesa: checkpoint: GLSL 1.20 array constructors
Brian Paul
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