summaryrefslogtreecommitdiff
path: root/src/mesa
AgeCommit message (Collapse)Author
2010-01-27Upload matrix stateglamo-oldThomas White
2010-01-27Fire the engine at the end of the pipelineThomas White
2010-01-27Use burst command for vertex submissionThomas White
2010-01-23Actually send vertex stream info to GPUThomas White
2010-01-23Update copyright datesThomas White
2009-11-08Poke fewer registers for glamoClearThomas White
2009-11-08Fix glamoClear() using burst commandsThomas White
2009-10-18Remove unused 'regname'Thomas White
2009-10-18Use burst commands instead of single commandsThomas White
2009-10-18Add missing FLUSH()es in t_dd_dmatmp.hThomas White
Signed-off-by: Thomas White <taw@bitwiz.org.uk>
2009-10-18Ready for vertex submission to hardwareThomas White
2009-09-20Revert "Nasty workaround for apparent GCC bug"Thomas White
An improved workaround has now been committed. This reverts commit 692fd8a500e0f9eadc703b29b0c7550f57863e29.
2009-09-20Nasty workaround for apparent GCC bugThomas White
This is a horrible workaround for what I think must be a GCC bug. Remove that usleep(1), or go back to the original CLAMP() macro, and glxdemo will have a white background instead of a grey one. That is to say, the value 0.5 is getting clamped to 1.0 because of some underlying floating-point weirdness. This happens when cross-compiling for armv4t-angstrom-linux-gnueabi with GCC version 4.1.1 or 4.3.2.
2009-09-20Use correct colour for glClear()Thomas White
2009-09-19Remove debugThomas White
2009-09-18glClear() placeholder codeThomas White
It draws something!
2009-09-18Add MSAA stuff to calls to driCreateConfigsThomas White
2009-09-18Loads of triangle and context stuffThomas White
2009-09-18Glamo->glamoThomas White
2009-09-18Remove old glamo-regs.h (Should be glamo_regs.h)Thomas White
2009-09-18Add register header and implement glClear() (sort of)Thomas White
2009-09-18Formatting in glamo_tris.cThomas White
2009-09-18CmdQ fixesThomas White
2009-09-18FormattingThomas White
2009-09-18Add command queue stuffThomas White
2009-09-18Indentation in glamo_state.cThomas White
2009-09-18Implement glamoResizeBuffersThomas White
2009-09-18Tidy upThomas White
2009-09-18IndentationThomas White
It's official. Indenting with spaces make me sick.
2009-09-18Fix renderbuffersThomas White
2009-09-18More framebuffer stuffThomas White
2009-09-18Link against libdrm_glamoThomas White
..and remove a commented out old thing from the Makefile
2009-09-18Framebuffer, renderbuffer, state and initial triangle stuffThomas White
2009-09-18Fix after rebase against Mesa 7.4Thomas White
2009-09-18Comment out config call which was segfaultingThomas White
2009-09-18Add state hooksThomas White
2009-09-18Context stuffThomas White
2009-09-18Move the modeline to the bottom of the fileThomas White
2009-09-18One more missing includeThomas White
2009-09-18Includes and formattingThomas White
2009-09-18Skeleton Glamo DRI driverThomas White
Signed-off-by: Thomas White <taw@bitwiz.org.uk>
2009-09-16mesa: begin some texstore code refactoringBrian Paul
Next step will be to move the calls to ctx->Driver.ChooseTextureFormat() into the teximage.c functions so drivers don't have to do it.
2009-09-16mesa: meta driver functions for glCopyTex[Sub]Image()Brian Paul
Implement in terms of glReadPixels + glTex[Sub]Image(). This will allow us to get rid of some swrast texture code.
2009-09-16swrast: remove mipmap generation checks (done in core Mesa now)Brian Paul
2009-09-16s3v: remove unneeded initializationsBrian Paul
2009-09-16ffb: remove disabled codeBrian Paul
2009-09-16Merge branch 'mesa_7_6_branch'Ian Romanick
2009-09-16Merge branch 'mesa_7_5_branch' into mesa_7_6_branchIan Romanick
Conflicts: src/mesa/main/dlist.c
2009-09-16intel: Deassociated drawables from private context struct in intelUnbindContextIan Romanick
The generic DRI infrastructure makes sure that __DRIcontextRec::driDrawablePriv and __DRIcontextRec::driReadablePriv are set to NULL after unbinding a context. However, the intel_context structure keeps cached copies of these pointers. If these cached pointers are not NULLed and the drawable is actually destroyed after unbinding the context (typically by way of glXDestroyWindow), freed memory will be dereferenced in intelDestroyContext. This should fix bug #23418.
2009-09-16i965: do a flush in clear, fix openarena render issue,Zou Nan hai
fd.o bug# 23857