Age | Commit message (Collapse) | Author |
|
|
|
If the renderbuffer orientation is Y=0=TOP we need to invert the dstY
position.
|
|
State tracker currently backs GL_RGB textures with RGBA almost always.
This means we need to maintain A==1 in these textures to give correct GL_RGB
sampling results.
This change offloads the RGBA->RGB copy to hardware using the new writemask
version of u_blit_pixels.
More src/dstLogical/dstActual triples could be shifted to hardware by
this technique in future patches.
|
|
This fixes a conform selection/feedback regression introduced by commit
8f4d66c5f893b49eb3973aa3b31a856314c045c7
|
|
If the fragment program uses KIL, we have to execute it before z/stencil
testing. Otherwise, deferred texture/shading lets us skip shading for
pixels that fail z/stencil testing.
|
|
|
|
We need to clamp/saturate after each texenv stage, not just the last one.
Fixes glean texEnv failure for softpipe (and probably other fragment program-
based drivers).
|
|
When cross compiling on a 64bit machine, gen_matypes.c is build
for the host machine (64bit) but must generates code for the target
machine (32bit). This causes wrong offsets all over the place and
crashes googleearth on my machine. Solution is to add -m32 when
cross compiling.
Attached patch is compatible with linux-x86-32 and autoconf based
builds.
|
|
See bug 16866.
|
|
|
|
|
|
Need to add the 'offset' parameter when indexing the parameter array.
Before, if we were setting arrays of samplers, we were actually only
setting the 0th sampler's value.
Because of how progs/glsl/samplers.c is constructed, this wasn't showing
up as a failure in the samplers_array output.
|
|
If a fragment program only parameter was queried of a vertex program
(e.g., GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB) no error would be set and
a random value would be returned. This caused 'glxinfo -l' to show
the same values for GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB,
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB,
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB,
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB,
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB as for
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB. This is confusing and incorrect.
(cherry picked from master, commit 4bccd693a72a0b42dffc849034263a68e779ca91)
|
|
Fixes bug 23489.
|
|
|
|
When adding a new bitmap to the cache we have to check if the Z value is
changing and flush first if it is.
This is a modified version of a patch from Justin Dou <justin.dou@intel.com>
|
|
Fixes piglit fp-fog failure with gallium.
|
|
Conditionalize MAX_WIDTH / MAX_HEIGHT defines so that users can
set them via CFLAGS.
(cherry picked from master, commit 66bc17e80e22d8f205cc02171b1c266feab6631f)
|
|
Put the assertions after the error checks.
|
|
We were passing the address of a float to functions that would deref the
pointer as an array.
|
|
|
|
|
|
Allocate dlist images after error checking.
Record GL_OUT_OF_MEMORY when we can't make a copy of an image.
|
|
|
|
|
|
This fixes crash in r200 KMS driver when pSAREA was set to 1 randomly because of memory wasn't cleared.
Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
|
|
|
|
We now handle the case of blitting Z+stencil to/from combined Z/stencil
surfaces. But Z-only or stencil-only and separate depth/stencil surfaces
are not yet implemented.
|
|
If glBlitFramebuffer() is called with GL_DEPTH_BUFFER_BIT or
GL_STENCIL_BUFFER_BIT and the src/dst depth/stencil buffers are absent,
report an error.
|
|
Need to check for Y inversion separately for src/dest buffers.
If both the src and dest regions are upside down, make them right-side
up for a better chance at a fast path.
progs/tests/copypixrate -blit is much faster now.
|
|
|
|
The comment disagreed with the code, and nicely drew my eyes to what was
going wrong.
Bug #21774 (blender)
Bug #21788 (readpix)
(cherry picked from master, commit fd65418f600874b05f902b622078b40bc1abb24a)
|
|
This fixes jerkiness in doom3 and other apps since the kernel change to
throttle less absurdly, which led to a thundering herd of frames.
Because this is a rather minimal fix, there is at least one downside: If
the whole scene completes in one batchbuffer, we'll end up stalling the GPU.
Thanks to Michel Dänzer for suggesting using glFlush to signal frame end
instead of going to all the effort of adding a new DRI2 extension.
(cherry picked from master, commit 0828579a658af01a64b5e699175dc9bbbedcd685)
|
|
(cherry picked from master, commit a9ba1bfeb3a2852c6eda718e73c46c972a286648)
|
|
(cherry picked from master, commit 40990d9dfb20b69585859b2a45596aa46c20140a)
|
|
Funny thing is I annotated this dependency in
e5f63c403b767f9974e8eb5d412c012b8a69287f, but didn't actually use it.
(cherry picked from master, commit 03187571b63d97e3d1406d329c5e760e16ef3181)
Conflicts:
src/mesa/main/state.c
|
|
|
|
Fixes regression from commit 7d93f817c9c5222e2bdbaa9fa9f03fc502bfe878
|
|
|
|
Windows opengl32.dll calls glFinish prior to every swapbuffers, which
makes it pretty hard to get decent performance...
Work around by mapping finish to flush on PIPE_OS_WINDOWS. This is
conformant, though it might confuse poorly-written benchmarks which
attempt to measure a single event rather than figuring out the rate of
continuous processing.
|
|
Some apps enable scissor but set the rectangle to the dimensions of
the window. Don't let this force us onto a slower clear path.
|
|
(cherry picked from commit 6d66f23c50ebe8f973757b6fd1b81c9b7920c447)
|
|
(cherry picked from commit ddef7dc87b2001fbe117ee5f24a0c645ee95a03c)
|
|
|
|
|
|
|
|
See bug 22882.
|
|
|
|
We would have to build the program with the appropriate fog mode, and
also supply the fog coordinate if appropriate.
Bug #19413.
(cherry picked from commit 8ae02a3919bf31bd33f86208472e100eedb58497)
|
|
Fixes everything-black with meta_clear_tris on quake4-mpdemo and doom3-demo.
Bug #18844, 22077.
(cherry picked from commit 81d555068408d4343d7627c8bedda5675f09bd21)
|