Age | Commit message (Collapse) | Author |
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VERT_BIT_* flags are new and used in many places (esp in T&L code).
Updated some comments for doxygen.
Various code clean-ups.
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stores with a full DWORD store (yuk). (Jeff Lewis)
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devices. (Jeff Lewis)
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Fixed FogCoord / SecondaryColor mix-ups in api_arrayelt.c
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hold the flags we're storing in it!
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Removed dead placeholder functions from vpstate.[ch].
Changed gl_client_array's Enabled field to GLuint so it can actually
hold the flags we're storing in it!
Always do the switch (type) code in the vertex array functions to that
<type> gets error checked!
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in vertex_buffer. Improved vertex program pipeline stage such that
output registers can be processed in a loop. Getting closer to where
we need to be in order to implement performance optimizations...
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normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype.
Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib
now complete.
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(void *) pointers.
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Chimera bug)
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