Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-30 | Fix size calculation in attribute fetch. | Ian Romanick | |
2008-01-30 | Fetch uniforms from main memory. | Ian Romanick | |
2008-01-30 | Missing amperstand in previous commit. Oops. | Ian Romanick | |
2008-01-30 | Pass ptr to local memory copy instead of main memory to exec_instruction | Ian Romanick | |
This was essentially a cut-and-paste bug when the instruction fetcher was added. Also, the test for TGSI_PROCESSOR_FRAGMENT was moved outside the loop for exec_declaration. | |||
2008-01-30 | Provide mechanism to hook in custom vertex shader cache flush function | Ian Romanick | |
2008-01-30 | Implement vertex fetch / vertex shader output write-back | Ian Romanick | |
2008-01-30 | Initial pass at instruction / declaration fetch | Ian Romanick | |
2008-01-30 | Initial pass at vertex shader on SPU using TGSI VM | Ian Romanick | |
All of the code is wired in on the SPU side, but it is not called from the PPU yet. Instruction / declaration fetch still needs to be implemented in spu_exec.c. | |||
2008-01-30 | Cell: prototype SIMD code for z testing | Brian | |
2008-01-30 | Cell: start to SIMD-ize triangle attribute interpolation | Brian | |
Using the spu_add(), etc intrinsics. About a 15% speed-up with some tests. | |||
2008-01-30 | Cell: fold setup_tri() into tri_draw() | Brian | |
2008-01-30 | Cell: make 'setup' a regular var instead of passing around a pointer everywhere | Brian | |
We'll never have more than one of these objects. Avoiding pointer deref improves performance a bit. | |||
2008-01-30 | Cell: minor code refactoring, movement | Brian | |
2008-01-30 | Cell: check tile status before wait_on_mask() | Brian | |
2008-01-30 | Cell: make wait_on_mask() static/inlined | Brian | |
2008-01-30 | Cell: move CELL_MAX_SPUS | Brian | |
2008-01-30 | gallium: Teach draw_vf about draw vertices. | José Fonseca | |
This reduces the emit overhead, which is significant since we're emiting one vertex at a time. | |||
2008-01-30 | gallium: Remove draw_vertex_fetch::lookup. | José Fonseca | |
It is not being used, and would be dangerous to use given the possibility of constants. | |||
2008-01-30 | gallium: Fix build on WinXP. | Michal Krol | |
2008-01-29 | Cell: use _pack_rgba8() from pack_rgba8.h to do float[4]->uint color conversion | Brian | |
texcyl.c is twice as fast now in non-texture mode | |||
2008-01-29 | gallium: weaken assert slightly | Keith Whitwell | |
2008-01-29 | gallium: streamline various unfilled & stippled paths | Keith Whitwell | |
2008-01-29 | gallium: don't rely on assert(0) for error handling - may be disabled | Keith Whitwell | |
2008-01-29 | gallium: Emit point size as a constant. | José Fonseca | |
2008-01-29 | gallium: Emit constants. | José Fonseca | |
2008-01-29 | gallium: Allow draw_vf usage to be controlled at runtime. | José Fonseca | |
2008-01-29 | gallium: Add extern keyword to global. | José Fonseca | |
2008-01-28 | Cell: move cmd_render() into new spu_render.c file | Brian | |
2008-01-28 | Cell: add a few null texture tests | Brian | |
2008-01-28 | Cell: compute min index referenced in draw command, use it to reduce size of ↵ | Brian | |
vertex data payload | |||
2008-01-28 | Cell: minor optimization for flat shading | Brian | |
2008-01-28 | Cell: basic texture mapping | Brian | |
Texture images are tiled in PPU code. SPUs use a texture cache for getting texels from textures. This is very rough code, but demos/texcyl.c works. | |||
2008-01-28 | Cell: initial texture cache/sampling code | Brian | |
2008-01-28 | Cell: emit state in cell_clear_surface() if dirty. | Brian | |
Without this a program that does nothing but glClear() doesn't work. We need the framebuffer state. | |||
2008-01-28 | Cell: re-enable bounding boxes | Brian | |
The geometry bounding box is used to restrict rasterization to just those tiles that are relevant. Note another dummy field had to be added to the cell_command_render struct. Apparently, every 4th word in a struct is susceptible to corruption in some circumstances. Might be a compiler bug. | |||
2008-01-29 | gallium: Use GALLIUM_ prefix for env vars. | José Fonseca | |
2008-01-29 | gallium: Use CALLOC for pb_buffer to ensure that all fields of pipe_buffer ↵ | José Fonseca | |
are initiallized. | |||
2008-01-29 | gallium: Remove direct dependencies to mesa internals. | José Fonseca | |
_mesa_exec_free is still being called. More invasive refactoring is necessary to clean it out. | |||
2008-01-28 | gallium: remove dead vars, code | Keith Whitwell | |
2008-01-28 | gallium: fix typos in hardwired fetch path | Keith Whitwell | |
2008-01-28 | Cell: additional assertions | Brian | |
2008-01-28 | Cell: make sure state commands aren't split across batches | Brian | |
2008-01-28 | Cell: remove unneeded flush(), dead code | Brian | |
2008-01-28 | Cell: clean-up of render path | Brian | |
Finally removed a number of unneeded flush commands. Vertex buffers are allocated from the general buffer pool, freed by SPUs when done. Still an occasional failed assertion (invalid batch buffer command)... | |||
2008-01-28 | Cell: checkpoint commit: always inline prim indexes into batch buffer | Brian | |
Also, explicit release-vertex-buffer command. Lots of debug/stale code still in place... | |||
2008-01-28 | Cell: If flushing for swapbuffers, wait for frame completion | Brian | |
2008-01-28 | Cell: additional debug code, misc clean-up | Brian | |
2008-01-28 | Cell: generalize the batch buffer code for vertex buffers... | Brian | |
2008-01-28 | gallium: check if surface has defined status in check_clear_depth_with_quad() | Brian | |
This was part of Keith's patch from Friday. | |||
2008-01-28 | gallium: handle flatshading explicitly in clipper stage | Keith Whitwell | |
We can do a better job in the clip stage than just relying on the brute-force approach of copying colors to all incoming vertices applied in the flatshade stage. At very least, it is only necessary to do this in the clipper when a primitive is actually being clipped. |