Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-09 | glsl: disable some unused functions (but don't remove just yet) | Brian Paul | |
2009-01-09 | glsl: also unroll loops with variable declarations such as "for (int i = 0; ..." | Brian Paul | |
2009-01-09 | glsl: remove dead code | Brian Paul | |
2009-01-09 | mesa: OSMesa Makefile fixes (use LIB_DIR) | Brian Paul | |
2009-01-09 | glsl: loop unroll adjustments | Brian Paul | |
Add a "max complexity" heuristic to allow unrolling long loops with small bodies and short loops with large bodies. The loop unroll limits may need further tweaking... | |||
2009-01-09 | glsl: implement loop unrolling for simple 'for' loops | Brian Paul | |
Loops such as this will be unrolled: for (i = 0; i < 4; ++i) { body; } where 'body' isn't too large. This also helps to fix the issue reported in bug #19190. The problem there is indexing vector types with a variable index. For example: vec4 v; v[2] = 1.0; // equivalent to v.z = 1.0 v[i] = 2.0; // variable index into vector!! Since the for-i loop can be unrolled, we can avoid the problems associated with variable indexing into a vector (at least in this case). | |||
2009-01-09 | mesa: Move var declaration to top of scope. | Brian Paul | |
(cherry picked from commit 3740a06e28f4cd09e2a3dce2da60320aa9304df1) | |||
2009-01-08 | glsl: fix typo in the vec2 += operator function | Brian Paul | |
2009-01-08 | mesa: set version string to 7.3-rc1 | Brian Paul | |
2009-01-08 | glsl: fix broken +=, -=, *=, /= operators | Brian Paul | |
These functions need to return the final computed value. Now expressions such as a = (b += c) work properly. Also, no need to use __asm intrinsics in these functions. The resulting code is the same when using ordinary arithmetic operators and is more legible. | |||
2009-01-08 | mesa: fix off-by-one bug in _mesa_delete_instructions() | Brian Paul | |
2009-01-08 | mesa: Add _mesa_snprintf. | José Fonseca | |
On Windows snprintf is renamed as _snprintf. | |||
2009-01-08 | mesa: fix GL_DEPTH_CLEAR_VALUE casting | Brian Paul | |
2009-01-08 | mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE) | Brian Paul | |
(cherry picked from commit 8124faf89d638285d8e9aa93adc3ca7f4ee729f3) Conflicts: src/mesa/main/get.c | |||
2009-01-08 | mesa: Move var declaration to top of scope. | José Fonseca | |
2009-01-08 | wgl: Do not provide DllMain inside the state tracker. | José Fonseca | |
MS CRT libraries already provide a default DllMain entrypoint, and MS Linker will complain if it finds the same symbol in two different libraries. Therefore the DllMain has to be in (each) winsys. | |||
2009-01-08 | wgl: Ensure public symbols get the proper DLL linkage attributes. | José Fonseca | |
2009-01-08 | mesa: Ensure gl* symbols are marked as dllexport on windows. | José Fonseca | |
2009-01-08 | mesa: Use explicit casts when precision is lost. | José Fonseca | |
Silences MSVC. | |||
2009-01-08 | mesa: Fix windows build when UNICODE is defined. | José Fonseca | |
2009-01-07 | i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w. | Eric Anholt | |
2009-01-07 | i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change. | Eric Anholt | |
Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or BRW_NEW_VERTEX_PROGRAM. | |||
2009-01-07 | mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs. | Eric Anholt | |
There was a note in state.c about _Active deserving to die, and there were potential issues with it due to i965 forgetting to set _UseTexEnvProgram. Removing both simplifies things. Reviewed-by: Brian Paul <brianp@vmware.com> | |||
2009-01-07 | i965: Remove dead brw_vs_tnl.c | Eric Anholt | |
2009-01-07 | i965: allow gl_FragData[0] usage when there's only one color buffer | Brian Paul | |
If gl_FragData[0] is written but not gl_FragCOlor, use the former. | |||
2009-01-07 | mesa: additional case in file_string() | Brian Paul | |
2009-01-07 | glsl: pass GLcontext::Extension info down into GLSL preprocessor | Brian Paul | |
Now the #extension directives can be handled properly. | |||
2009-01-07 | glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY | Brian Paul | |
2009-01-07 | glsl: check that the fragment shader does not write both gl_FragColor and ↵ | Brian Paul | |
gl_FragData[] | |||
2009-01-07 | i965: init dst reg RelAddr field to zero | Brian Paul | |
2009-01-07 | i965: Note when we drop saturate mode on the floor in a VP. | Eric Anholt | |
2009-01-07 | i965: Add support for LRP in VPs. | Eric Anholt | |
Bug #19226. | |||
2009-01-07 | mesa: Add _mesa_snprintf. | José Fonseca | |
On Windows snprintf is renamed as _snprintf. (cherry picked from commit f8f9a1b620d31d1a59855fd502caed325d4a324f) | |||
2009-01-07 | glsl: disable some unused functions (but don't remove just yet) | Brian Paul | |
2009-01-07 | glsl: also unroll loops with variable declarations such as "for (int i = 0; ..." | Brian Paul | |
2009-01-07 | glsl: remove dead code | Brian Paul | |
2009-01-07 | mesa: OSMesa Makefile fixes (use LIB_DIR) | Brian Paul | |
2009-01-06 | glsl: loop unroll adjustments | Brian Paul | |
Add a "max complexity" heuristic to allow unrolling long loops with small bodies and short loops with large bodies. The loop unroll limits may need further tweaking... | |||
2009-01-06 | glsl: implement loop unrolling for simple 'for' loops | Brian Paul | |
Loops such as this will be unrolled: for (i = 0; i < 4; ++i) { body; } where 'body' isn't too large. This also helps to fix the issue reported in bug #19190. The problem there is indexing vector types with a variable index. For example: vec4 v; v[2] = 1.0; // equivalent to v.z = 1.0 v[i] = 2.0; // variable index into vector!! Since the for-i loop can be unrolled, we can avoid the problems associated with variable indexing into a vector (at least in this case). | |||
2009-01-06 | mesa: Move var declaration to top of scope. | Brian Paul | |
(cherry picked from commit 3740a06e28f4cd09e2a3dce2da60320aa9304df1) | |||
2009-01-06 | mesa: fix GL_DEPTH_CLEAR_VALUE casting | Brian Paul | |
(cherry picked from commit d14d494dcda3d80ec2cf452551c680ffb432e306) | |||
2009-01-06 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | |
Conflicts: src/mesa/drivers/dri/common/dri_util.c | |||
2009-01-06 | mesa: Fix the size per pixel for packed pixel format data type. | Xiang, Haihao | |
2009-01-06 | mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug ↵ | Xiang, Haihao | |
#19390) | |||
2009-01-06 | dri: correct the damage. | Xiang, Haihao | |
Fixes bug #17234 | |||
2009-01-05 | mesa: add GLushort cases for render to texture (Z-buffers) | Brian Paul | |
2009-01-05 | mesa: fix a GLSL swizzled writemask bug | Brian Paul | |
This fixes cases such as: vec4 v4; vec2 v2; v4.xz.yx = v2; The last line now correctly compiles into MOV TEMP[1].xz, TEMP[0].yyxw; Helps to fix the Humus Domino demo. See bug 19189. | |||
2009-01-05 | i965: implement OPCODE_TRUNC (round toward zero) on vertex path. | Brian Paul | |
Also, fix some RNDD vs. RNDZ confusion elsewhere. | |||
2009-01-04 | gallium: fix MaxTextureCoordUnits init | Brian Paul | |
Fixes Cell regression. | |||
2009-01-02 | mesa: fix warning about possibly undefined var in GLSL compiler | Brian Paul | |