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2008-03-05gallium: michel's patch to rework texture/sampler binding interfaceKeith Whitwell
Bind all the samplers/textures at once rather than piecemeal. This is easier for drivers to understand.
2008-03-04gallium: Add missing file for scons build.Michel Dänzer
2008-02-29gallium: change st->state.sampler_texture[] to store pipe_texture pointersBrian Paul
This is a better fix for the previous check-in. Fixes texadd.c conform test, and probably other bugs.
2008-02-29gallium: fix update_textures() bug in pipe_texture binding logicBrian Paul
The 'st' pointer might not have changed, but st->pt might have. The dirtyData flag will indicate when that's happened, so check it.
2008-02-29gallium: fix glCopyPixels(GL_DEPTH) when Z format conversion is neededBrian Paul
2008-02-28gallium: fix surface/texture format conversion in st_CopyPixelsBrian Paul
If the src buffer's format isn't supported as a texture format, find a different texture format.
2008-02-28gallium: added a texture format sanity check/assertion in st_texture_create()Brian Paul
make sure the tex format is actually supported by the driver.
2008-02-28galliums: s/uint/enum pipe_format/Brian Paul
2008-02-28gallium: in GL_SELECT mode, update hitflag in rasterposBrian Paul
2008-02-28gallium: State tracker cleanups wrt clears.Keith Whitwell
2008-02-28Convert crlf->lf line endings.José Fonseca
Windows/DOS users should enable core.autocrlf from now on.
2008-02-28gallium: Convert CRLF -> LF.Jose Fonseca
DOS/Windows users should not commit text files with CRLF line endings but use instead git config --global core.autocrlf true
2008-02-28scons: Build mesa source with c99.José Fonseca
2008-02-27gallium: remove pipe_context->texture_create/release/get_tex_surface()Brian
These functions are now per-screen, not per-context.
2008-02-27gallium: move is_format_supported() to pipe_screen structBrian
2008-02-27gallium: start removing pipe_context->get_name/vendor/param/paramfBrian
These are now per-screen functions, not per-context. State tracker updated, code in drivers and p_context.h disabled.
2008-02-27mesa: set input read only on successJerome Glisse
2008-02-27mesa: Add copyright headers.José Fonseca
2008-02-26gallium: use pipe_texture_reference() instead of pipe->texture_release()Brian
2008-02-26gallium: remove pipe parameter from pipe_texture_reference()Brian
Added pipe field to pipe_texture (temporary, see comments). First step toward context-less texture creation...
2008-02-26gallium: #includes to silence warningsBrian
2008-02-26gallium: fix zero-sized viewport bugBrian
If st_create_framebuffer() is called with width=0, height=0 and the program never called glViewport, the viewport wasn't properly initalized. This fixes that.
2008-02-26gallium: fix off by one rasterpos bugBrian
2008-02-26gallium: remove input_map[] from pipe_shader_stateBrian
2008-02-26gallium: Add missing copyright headers.José Fonseca
2008-02-26add an explicit callback decleration and use it to silence warningsZack Rusin
2008-02-26implement deleting of driver side cached state in cso'sZack Rusin
2008-02-25gallium: clamp line width when creating raster state objectBrian
2008-02-25Remove files of unsupported build systems.José Fonseca
2008-02-21gallium: fill in some blend/rasterizer template fields to make sure they're ↵Brian
all valid, even if not relevant
2008-02-20gallium: replace some ordinary assignments with pipe_reference_texture()Brian
This fixes at least one instance of dereferencing an invalid texture pointer.
2008-02-20gallium: new pipe->texture_update() functionBrian
Called whenever texture data is changed (glTexImage, glTexSubImage, glCopyTexSubImage, etc).
2008-02-20gallium: mark texture object data dirty in do_copy_texsubimage()Brian
2008-02-20gallium: re-enable GenerateMipmap callsBrian
2008-02-20gallium: state tracker didn't always notify drivers of texobj data changesBrian
Calling glTexSubImage() or glTexImage() to replace texture data didn't reliably cause pipe->set_sampler_texture() to get called so drivers didn't always get notified of new texture data. The st_texture_object->pt pointer doesn't always indicate changed data so added a dirtyData field.
2008-02-19Remove src/mesa and src/mesa/main from gallium source include paths.José Fonseca
2008-02-19Bring in ppc spe rtasm into gallium's rtasm module.José Fonseca
Moving files since these are not being used outside gallium.
2008-02-19Simplify makefile boilerplate code.José Fonseca
Don't define ASM_SOURCES variable globally -- reserve that variable to be defined locally by makefiles, together with C_SOURCES and CPP_SOURCES.
2008-02-19Use gallium's rtasm module.José Fonseca
2008-02-18Update for llvm -> gallivm rename.José Fonseca
2008-02-18Update scons build for new code layout.José Fonseca
2008-02-18Code reorganization: split gallium and mesa makefiles.José Fonseca
In other words, don't build src/gallium source code from within src/mesa/Makefile. Also, allow to customize which gallium auxiliary dirs, driver driver, winsys dirs get built from the config/* files.
2008-02-15Move cell_vertex_fetch.c for recent code reorg.Ian Romanick
2008-02-15Initial version of code gen for attribute fetchIan Romanick
2008-02-15Correct the convert to and from float instructionsIan Romanick
2008-02-15draw: subclass vertex shaders according to execution methodKeith Whitwell
Create new files for shaders compiled/executed with llvm, sse, exec respectively
2008-02-15Merge commit 'origin/gallium-0.1' into gallium-0.1Keith Whitwell
2008-02-15Merge commit 'origin/gallium-0.1' into gallium-0.1Keith Whitwell
Conflicts: src/gallium/drivers/softpipe/sp_quad_fs.c src/gallium/drivers/softpipe/sp_state.h src/gallium/drivers/softpipe/sp_state_fs.c
2008-02-15Code reorganization: s/aux/auxiliary/ -- update build.José Fonseca
2008-02-15gallium: reorganize fragment shader execution, unbreak sseKeith Whitwell
This is probably going to get further reworked in the near future. Right now there's a new interface wrapped around each shader execution mode - exec, sse2, llvm. The llvm code was disabled already and has just been moved as-is to a new file, whereas the sse2 and exec code is actually enabled. The way the interfaces has turned out suggests to me that the correct approach is to actually have each shader include a pointer to a quad stage which will do a better job of encapsulating the execution environment than what I have here -- that's a second step however.