Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-22 | intel: inline some renderbuffer functions | Brian Paul | |
2009-01-22 | mesa: enable ARB_fbo for s/w drivers | Brian Paul | |
2009-01-22 | mesa: avoid calling _mesa_test_framebuffer_completeness() more than needed | Brian Paul | |
When we change a FBO's attachments, set _Status=0. Before using an FBO, check if status != GL_FRAMEBUFFER_COMPLETE. Also, fix missing GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE status. | |||
2009-01-22 | mesa: fix some renderbuffer/framebuffer delete semantics | Brian Paul | |
Need to unbind buffers if referenced by the current read/draw pointers when being deleted. | |||
2009-01-22 | mesa: add support for GL_DEPTH_STENCIL_ATTACHMENT point. | Brian Paul | |
Used to set both the depth and stencil attachment points to one renderbuffer of texture. | |||
2009-01-22 | mesa: additional FBO error checking for multisample-related things | Brian Paul | |
Plus some new comments. | |||
2009-01-22 | mesa: update Visual.samples field in _mesa_update_framebuffer_visual() | Brian Paul | |
2009-01-22 | mesa: refactor glRenderbufferStorage(), glRenderbufferStorageMultisample() code | Brian Paul | |
Use a common helper routine for both functions. | |||
2009-01-22 | mesa: init MaxSamples = 0 (no multisampling) | Brian Paul | |
2009-01-22 | mesa: add ARB_framebuffer_object.xml to API_XML | Brian Paul | |
2009-01-22 | mesa: added GL_MAX_SAMPLES query for GL_ARB_fbo | Brian Paul | |
2009-01-22 | mesa: added NumSamples, MaxSamples for ARB_fbo | Brian Paul | |
2009-01-22 | mesa: stub for _mesa_RenderbufferStorageMultisample() | Brian Paul | |
2009-01-22 | mesa: call fbo_incomplete() if driver marks FBO as incomplete (debug only) | Brian Paul | |
2009-01-22 | mesa: update update_framebuffer_size() for ARB_fbo and mixed renderbuffer sizes | Brian Paul | |
2009-01-22 | mesa: added ctx->Driver.ValidateFramebuffer() callback | Brian Paul | |
Called from the _mesa_test_framebuffer_completeness() function to give the driver the chance to make a framebuffer as incomplete if it doesn't meet some specific hardware restriction. | |||
2009-01-22 | mesa: add new ARB_fbo queries, fix some error tests | Brian Paul | |
2009-01-22 | mesa: add new ColorEncoding and ComponentType to gl_renderbuffer | Brian Paul | |
2009-01-22 | mesa: additional FBO/RB id error checking for ARB_fbo | Brian Paul | |
It's illegal to bind a FBO/RB id that didn't come from glGenRender/Framebuffer(). | |||
2009-01-22 | mesa: for ARB_fbo, lift restriction that all FBO attachments are same size ↵ | Brian Paul | |
and color format | |||
2009-01-22 | mesa: initial extension bits for GL_ARB_framebuffer_object | Brian Paul | |
2009-01-22 | mesa: regenerated GL API files | Brian Paul | |
2009-01-22 | glapi: include ARB_framebuffer_object.xml | Brian Paul | |
2009-01-22 | glapi: XML spec for GL_ARB_framebuffer_object | Brian Paul | |
2009-01-22 | glsl: call _mesa_write_shader_to_file(). Debug-only, disabled | Brian Paul | |
2009-01-22 | glsl: new _mesa_write_shader_to_file() function | Brian Paul | |
Used to log a shader to a file. Includes shader source code, the info log and generated GPU instructions. | |||
2009-01-22 | glsl: set shader->CompileStatus in _slang_compile() | Brian Paul | |
2009-01-22 | mesa: added _mesa_fprintf() wrapper | Brian Paul | |
2009-01-22 | mesa: master is open for new development, eventually will be Mesa 7.5 | Brian Paul | |
2009-01-22 | mesa: set version to 7.3 | Brian Paul | |
2009-01-21 | i915: Add decode for PS in batchbuffers. | Eric Anholt | |
2009-01-21 | i965: Remove gratuitous whitespace in INTEL_DEBUG=wm output. | Eric Anholt | |
2009-01-21 | i965: Use _mesa_num_inst_src_regs() instead of keeping a copy of its contents. | Eric Anholt | |
2009-01-21 | [intel] Remove remaining references to intel_wait_flips(). | Kristian Høgsberg | |
Oops. | |||
2009-01-21 | swrast: fix redundant texture application in affine_textured_triangle(). | Brian Paul | |
This function does simple texture mapping so disable normal texture mapping before we call _swrast_write_rgba_span() so that we don't do it twice. | |||
2009-01-21 | mesa: add some debug assertions to detect null current texture object pointers | Brian Paul | |
See bug #17895. These assertions could be removed when this is resolved. | |||
2009-01-20 | [intel] Go back to using the typedef for the sarea struct | Timo Aaltonen | |
The upstream linux kernel headers and libdrm kernel headers disagree on the tag name for the sarea struct: _drm_i915_sarea vs drm_i915_sarea. They both typedef it to drm_i915_sarea_t though, so just use that. | |||
2009-01-20 | Remove intel pageflipping support in its entirety. | Owain G. Ainsworth | |
It's been broken and deprecated for a while, so it's time to die. This has the wonderful benefit of cleaning up the code a fair amount; making it marginally less twisty. I'm unsure if the for loops in IntelWindowMoved are still needed. | |||
2009-01-20 | glsl: silence unused var warnings | Brian Paul | |
2009-01-20 | mesa: silence uninitialized var warnings | Brian Paul | |
2009-01-20 | mesa: silence compiler warning at -O2 | Brian Paul | |
2009-01-20 | mesa: bump version to 7.3-rc3 | Brian Paul | |
2009-01-20 | Add a comment about _tnl_emit_indexed_vertices_to_buffer. | Thomas Hellstrom | |
2009-01-20 | tnl: Add a utility to emit indexed vertices to a DMA buffer. | Thomas Hellstrom | |
This utility is useful for hardware that doesn't support HW index buffers. It's a bit inefficient but appears to give a substantial performance gain, as we can emit tri strips that would otherwise be split into triangles. | |||
2009-01-20 | Fix store texel for argb4444. | Thomas Hellstrom | |
2009-01-20 | Fix store texel for argb8888_rev. | Thomas Hellstrom | |
2009-01-20 | Add RGBA4444 and RGBA5551 texture formats. | Thomas Hellstrom | |
2009-01-20 | dri1: Add a macro to validate two dri drawables in one go. | Thomas Hellstrom | |
Dri drivers often may validate first a write drawable and then a read drawable ("readable"). However, the hardware lock may be unlocked when validating the readable, causing the write drawable status to be stale. Drivers should use this macro instead when validating two drawables. | |||
2009-01-19 | mesa: fix build of stand-alone glslcompiler driver | Brian Paul | |
2009-01-16 | i965: fix polygon culling bug when rendering to a texture/FBO | Brian Paul | |
Since we use an inverted viewport transformation for render to texture, that inverts front/back polygon orientation. Now glCullFace(GL_FRONT / GL_BACK) works correctly. |