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Thomas White
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2008-07-02
mesa: when linking a shader program, make sure all the shaders compiled OK
Brian Paul
2008-07-02
mesa: added some debug code (disabled)
Brian Paul
2008-07-02
mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()
Brian Paul
2008-07-02
mesa: regenerated file
Brian Paul
2008-07-02
mesa: added some missing equal() notEqual() intrinsics
Brian Paul
2008-07-02
mesa: disable some debug assertions
Brian Paul
2008-07-02
mesa: regenerated files
Brian Paul
2008-07-02
mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctors
Brian Paul
2008-07-02
gallium: replace 128 with MAX_LABELS
Brian Paul
2008-07-02
mesa: added _mesa_print_swizzle() debugging helper
Brian Paul
2008-07-02
mesa: fix issues around multisample enable
Roland Scheidegger
2008-07-02
gallium: Allow draw module to work on non-x86 platforms again.
Michel Dänzer
2008-07-02
pipebuffer: Debug buffer manager to detect buffer under- and overflows.
José Fonseca
2008-07-02
pipebuffer: Verify usage flag consistency. Minor cleanups.
José Fonseca
2008-07-01
mesa: fix a GLSL vector subscript/writemask bug
Brian Paul
2008-07-01
mesa: move some functions
Brian Paul
2008-07-01
mesa: make _slang_swizzle_swizzle() non-private
Brian Paul
2008-07-01
mesa: better function inlining in the presence of 'return' statements
Brian Paul
2008-07-01
mesa: add/fix some IrInfo entries for debugging purposes
Brian Paul
2008-07-01
i915: Last reference to surface -> pitch
Jakob Bornecrantz
2008-07-01
gallium: Use the inline keyword on C++.
José Fonseca
2008-06-30
g3dvl: Use block and stride instead of cpp and pitch.
Younes Manton
2008-06-30
g3dvl: Simplify shader code.
Younes Manton
2008-06-30
g3dvl: Support for field and frame based MC for progressive pictures.
Younes Manton
2008-06-30
g3dvl: Work around SP tex cache bug, specify resource usage flags.
Younes Manton
2008-06-30
g3dvl: Get rid of some Valgrind errors.
Younes Manton
2008-06-29
nouveau: oops, bump the drm patchlevel back down again
Ben Skeggs
2008-06-29
nv50: fixes after rebase + commits note on the code that was just pushed.
Ben Skeggs
2008-06-29
nv50: reverse stencil sides, header is wrong
Ben Skeggs
2008-06-29
nv50: fix line stipple
Ben Skeggs
2008-06-29
nv50: don't multiply polygon offset units by 2.0 like on nv40
Ben Skeggs
2008-06-29
nv50: maybe some scissor fixes..
Ben Skeggs
2008-06-29
nv50: vpt translate/scale backwards
Ben Skeggs
2008-06-29
nv50: whoops
Ben Skeggs
2008-06-29
nv50: rework miptree/texture/texsurf code a bit
Ben Skeggs
2008-06-29
nv50: turn on depth test/write again, not 100% but winsys handles it better
Ben Skeggs
2008-06-29
nv50: maintain pipe surface status field
Ben Skeggs
2008-06-29
nv50: remove some debug
Ben Skeggs
2008-06-29
nv50: simplify emit_interp a bit
Ben Skeggs
2008-06-29
nv50: make sure static buffers (constbuf, tex control etc) get on reloc list
Ben Skeggs
2008-06-29
nv50: R32_FLOAT vbo format
Ben Skeggs
2008-06-29
nv50: move surface_map/unmap into nv50_surface.c
Ben Skeggs
2008-06-29
nv50: some people are just born stupid.. really..
Ben Skeggs
2008-06-29
nv50: make TEX a halfie
Ben Skeggs
2008-06-29
nv50: get tri-scissor-tri working
Ben Skeggs
2008-06-29
nv50: separate state validation and upload, similar to nv40
Ben Skeggs
2008-06-29
nv50: fix blend colour
Ben Skeggs
2008-06-29
nv50: use stateobjs for sampler/image_control uploads
Ben Skeggs
2008-06-29
nv50: hack of a TEX opcode
Ben Skeggs
2008-06-29
nv50: hacks for stuff I don't really get yet
Ben Skeggs
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