Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-11-07 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | |
2008-11-07 | mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually ↵ | Brian Paul | |
emitted yet though) | |||
2008-11-07 | mesa: added DP2, DP2A instructions | Brian Paul | |
2008-11-07 | mesa: added AND/OR/NOT/XOR instructions | Brian Paul | |
2008-11-07 | mesa: include shader/prog_instruction.h | Brian Paul | |
Seems to fix a mysteriously missing build dependency. | |||
2008-11-07 | mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization. | Brian Paul | |
We may emit these instructions from GLSL instead of DP3/RCP/MUL. Also, implement SSG (set sign) instruction in the interpreter. | |||
2008-11-07 | mesa: use _bfc0 instead of _col0 when building back face lighting. | Xiang, Haihao | |
2008-11-06 | gallium: s/OPCODE_INT/OPCODE_TRUNC/ | Brian Paul | |
2008-11-06 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | |
2008-11-06 | mesa: rename OPCODE_INT -> OPCODE_TRUNC | Brian Paul | |
Trunc is a more accurate description; there's no type conversion involved. | |||
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul | |
If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation. | |||
2008-11-06 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Brian Paul | |
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul | |
If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation. | |||
2008-11-06 | gallium: added st_print_shaders() function to help w/ debugging | Brian Paul | |
2008-11-06 | gallium: debug code to print vertex array data (disabled) | Brian Paul | |
2008-11-06 | softpipe: debug code (disabled) | Brian Paul | |
2008-11-06 | gallium: actually flip the coordinates | Zack Rusin | |
2008-11-06 | i965: Always check vertex program. | Xiang, Haihao | |
Now i965 also uses the vertex program created by Mesa Core, but this vertex program is not only depend on mesa state _NEW_PROGRAM, so always check the current vertex program is updated or not. This fixes broken demo cubemap. | |||
2008-11-05 | gallium: check execution mask in indirect register loads | Brian | |
Zero-out the index for disabled execution channels to avoid using potential garbage values (thus avoiding bad array indexing). | |||
2008-11-05 | gallium: don't range check tgsi register index for indirect accesses | Brian | |
Fixes progs/vp/arl.txt test. | |||
2008-11-05 | i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders. | Gary Wong | |
OPCODE_NOISE4 coming later. | |||
2008-11-05 | cell: minor reformatting, var renaming | Brian Paul | |
2008-11-05 | gallium: s/mmDestroy/u_mmDestroy/ | Brian Paul | |
2008-11-05 | mesa: Fix compiler warnings on Windows. | Brian Paul | |
cherry-picked subset of a77976d2ee578d0483c64f2aa41719bbae9c1c97 | |||
2008-11-05 | mesa: fix a GLSL array indexing codegen bug | Brian Paul | |
Expressions like array[i] + array[j] didn't work properly before. | |||
2008-11-05 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Brian Paul | |
Conflicts: src/gallium/auxiliary/rtasm/rtasm_execmem.c src/mesa/shader/slang/slang_emit.c src/mesa/shader/slang/slang_log.c src/mesa/state_tracker/st_atom_framebuffer.c | |||
2008-11-05 | gallium: added check for degenerate drawing calls | Brian Paul | |
2008-11-05 | gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at ↵ | Brian Paul | |
draw time This will warn the user that the shader being run may be using uninitialized uniform variables. | |||
2008-11-05 | mesa: fix a GLSL array indexing codegen bug | Brian Paul | |
Expressions like array[i] + array[j] didn't work properly before. | |||
2008-11-05 | gallium: call tgsi_set_exec_mask() and use exec mask in SSE ARL code | Brian Paul | |
This prevents vertex shaders from referencing invalid memory locations when the shader is operating on less than four vertices or fragments. | |||
2008-11-05 | gallium: added tgsi_set_exec_mask() | Brian Paul | |
2008-11-05 | gallium: added some sanity check assertions for constant buffer indexing | Brian Paul | |
2008-11-05 | mesa: remove extra \n from printf string | Brian Paul | |
2008-11-05 | mesa: remove extra \n from printf string | Brian Paul | |
2008-11-05 | mesa: add Initialized field to gl_uniform struct, for debugging purposes only | Brian Paul | |
2008-11-05 | mesa: add Initialized field to gl_uniform struct, for debugging purposes only | Brian Paul | |
2008-11-05 | gallium: added some debug code (disabled) | Brian Paul | |
2008-11-05 | gallium: disable some debug output | Brian Paul | |
2008-11-05 | i915: Remove faulty assert | Jakob Bornecrantz | |
2008-11-05 | draw: Implement TGSI_OPCODE_TRUNC. | michal | |
2008-11-05 | tgsi: Implement OPCODE_TRUNC. | michal | |
2008-11-05 | Merge commit 'origin/master' into gallium-0.2 | Alan Hourihane | |
2008-11-05 | draw: Implement TGSI_OPCODE_TRUNC. | michal | |
2008-11-05 | tgsi: Implement OPCODE_TRUNC. | michal | |
2008-11-04 | mesa: fix float-valued GLSL vertex attribute variables | Brian Paul | |
The swizzle mask for such variables wasn't set up properly. | |||
2008-11-04 | mesa: fix float-valued GLSL vertex attribute variables | Brian Paul | |
The swizzle mask for such variables wasn't set up properly. | |||
2008-11-03 | gallium: no renderbuffer, so just exit. | Alan Hourihane | |
2008-11-03 | gallium: Silence compiler warnings on Windows. | Michal Krol | |
2008-11-03 | gallium: Read from PIPE_FORMAT_Z32_FLOAT. | José Fonseca | |
Mainly for debugging purposes for now. | |||
2008-11-03 | i965: Clean up stale NDC comment. | Eric Anholt | |