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2009-06-26
glsl: added slang_oper_child_const()
Brian Paul
2009-06-26
glsl: use _slang_loop_contains_continue_or_break() to check for unrolling
Brian Paul
2009-06-26
glsl: use new _slang_loop_contains_continue() helper function
Brian Paul
2009-06-26
glsl: implement continue->break translation for do-while loops
Brian Paul
2009-06-26
glsl: added slang_operation_literal_int/bool() helper functions
Brian Paul
2009-06-26
glsl: don't allocate 0-length children array in slang_operation_copy()
Brian Paul
2009-06-26
glsl: remove debug code, misc clean-up
Brian Paul
2009-06-26
glsl: implement continue->break transformation for for-loops
Brian Paul
2009-06-26
glsl: added slang_operation_add_children() and slang_oper_child() helpers
Brian Paul
2009-06-26
glsl: added slang_assemble_ctx::EmitContReturn field, init
Brian Paul
2009-06-26
glsl: don't unroll loops containing continue/break
Brian Paul
2009-06-26
Revert "slang: if/else/break & if/else/continue work for unrolled loops"
Brian Paul
2009-06-26
glsl: Added gl_shader_state::EmitContReturn field
Brian Paul
2009-06-26
tgsi: correct handling of return value from util_vsnprintf
Keith Whitwell
2009-06-26
aux/indices: don't use 'prim' value once it is known to be bad
Keith Whitwell
2009-06-24
wgl: Handle flush after a window is destroyed.
José Fonseca
2009-06-22
i965: handle OPCODE_SWZ in the glsl path
Roland Scheidegger
2009-06-22
Disable SGI_swap_control extension for DRI2
Owen W. Taylor
2009-06-22
intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.
Michel Dänzer
2009-06-22
i965: added intelFlush() call in intel_get_tex_image()
Brian Paul
2009-06-22
mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcs
Brian Paul
2009-06-22
mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS
Brian Paul
2009-06-22
mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS
Brian Paul
2009-06-22
mesa: fix some potential state-restore issues in pop_texture_group()
Brian Paul
2009-06-22
vbo: return VP_NONE from get_program_mode() if running fixed-func vertex program
Brian Paul
2009-06-22
mesa: create/use a fallback texture when bound texture is incomplete
Brian Paul
2009-06-19
intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists.
Eric Anholt
2009-06-19
intel: Fix glClear behavior versus display lists.
Eric Anholt
2009-06-19
radeons: use dp4 for position invariant vertex programs
Roland Scheidegger
2009-06-19
Also release direct rendering resources in glXDestroyGLXPixmap.
Michel Dänzer
2009-06-19
Always free image offsets memory when re-initializing texture image fields.
Michel Dänzer
2009-06-19
softpipe: return alpha=1 in shadow_compare() function
Brian Paul
2009-06-18
util: Add cast.
José Fonseca
2009-06-18
draw: Replace pointer arithmetic with cast.
José Fonseca
2009-06-18
trace: Use size_t consistently.
José Fonseca
2009-06-18
pipebuffer: Use a type consistently for sizes/offsets.
José Fonseca
2009-06-18
wgl: Fix window resizing in multithread applications.
José Fonseca
2009-06-18
wgl: Move all thread related code together.
José Fonseca
2009-06-18
glew: correct misspelling of glFramebufferTextureLayer
Keith Whitwell
2009-06-18
mesa: protect Elements against multiple definitions
Keith Whitwell
2009-06-17
intel: remove extra \n from warning string
Brian Paul
2009-06-17
i965: fix 1D texture borders with GL_CLAMP_TO_BORDER
Robert Ellison
2009-06-17
i965: send all warnings through _mesa_warning()
Robert Ellison
2009-06-17
i965: fix segfault on low memory conditions
Robert Ellison
2009-06-17
Fast path when rebinding the same texture in single context environment
Ian Romanick
2009-06-17
i915: Don't put VBOs in graphics memory unless required for an operation.
Eric Anholt
2009-06-17
i915: Fall back on NPOT textured metaops on 830-class.
Eric Anholt
2009-06-17
i915: Restore the Viewport and DepthRange functions on 8xx.
Eric Anholt
2009-06-17
i956: Make state dependency of SF on drawbuffer bounds match Mesa's.
Eric Anholt
2009-06-17
intel: Don't complain on falling back from PBO fastpaths.
Eric Anholt
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