Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-08 | nv04: use BEGIN_RING_NI | Stephane Marchesin | |
2008-07-08 | nv04. | Stephane Marchesin | |
2008-07-06 | g3dvl: IDCT part 1. | Younes Manton | |
Very basic IDCT support is in, performed CPU-side for now. | |||
2008-07-06 | g3dvl: Round surfaces up to POT, use src rect when outputting surfaces. | Younes Manton | |
2008-07-04 | nv30: Emit sampler state using state objects | Patrice Mandin | |
2008-07-05 | Merge remote branch 'upstream/gallium-0.1' into gallium-0.1 | Ben Skeggs | |
2008-07-03 | mesa: added _vbo_VertexAttrib4f() | Brian Paul | |
2008-07-03 | mesa: fix incorrect array size, added assertion | Brian Paul | |
2008-07-03 | mesa: fix array storage allocation bug | Brian Paul | |
2008-07-03 | mesa: regenerated file | Brian Paul | |
2008-07-03 | mesa: additional vec4 constructor | Brian Paul | |
2008-07-03 | mesa: fix various error codes | Brian Paul | |
2008-07-03 | mesa: fix some error codes in _mesa_ShaderSourceARB() | Brian Paul | |
2008-07-03 | mesa: fix problem freeing framebuffer/renderbuffer objects | Brian Paul | |
Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer obj | |||
2008-07-03 | gallium: added a4r4g4b4_put_tile_rgba() | Brian Paul | |
2008-07-03 | mesa: added case for fixed pt | Brian Paul | |
2008-07-03 | gallium: increase TGSI interpreter's number of temp registers to 64 | Brian Paul | |
Also, clean up the definitions of the misc/extra temp regs. A few new assertions too. | |||
2008-07-03 | gallium: move, increase ST_MAX_SHADER_TOKENS | Brian Paul | |
2008-07-03 | gallium: increase TGSI_EXEC_MAX_COND_NESTING, etc | Brian Paul | |
2008-07-03 | nv30: Reemit state when changing context | Patrice Mandin | |
2008-07-03 | nv30: Emit viewport state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit polygon stipple state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit scissor state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit depth/stencil/alpha state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit rasterizer state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit blend state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit blend color state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit framebuffer state using state objects | Patrice Mandin | |
2008-07-03 | gallium: fix surface memleak in bitmap code | Brian Paul | |
Found w/ tunnel2.c demo. | |||
2008-07-03 | pipebuffer: Silent warnings. | José Fonseca | |
Although rarely hit in normal apps, they are too noisy with test suites. | |||
2008-07-03 | gallium: Don't forget to get overllaping blits working again. | José Fonseca | |
2008-07-03 | i915: EGL almost works again | Jakob Bornecrantz | |
2008-07-03 | egl: Fix demodriver | Jakob Bornecrantz | |
2008-07-03 | gallium: Use surface_copy for 1:1 blits. | José Fonseca | |
2008-07-02 | mesa: fix vertex array validation test for attribute 0 (vert pos) | Brian Paul | |
We don't actually need vertex array[0] enabled when using a vertex program/shader. cherry-picked from master | |||
2008-07-02 | gallium: replace an assertion with "if (!texobj) continue" | Brian Paul | |
It's possible to call update_samplers() between the time a fragment shader is bound and when a texture image is defined (such as glClear). This fixes the case where we don't have a complete texture object yet. | |||
2008-07-02 | gallium: fix a bug in vertex program output mapping | Brian Paul | |
Need to translate VERT_RESULT_PSIZ, BFC0, BFC1 to TGSI shader output slots after all other attributes have been handled. This fixes a bug where generic vertex program outputs (varying vars) could get mapped to the same slot at point size or back-face colors. | |||
2008-07-02 | gallium: nr_attrs was off by one, updated comments, minor code movement | Brian Paul | |
2008-07-02 | mesa: additional GLSL built-in constants | Brian Paul | |
2008-07-02 | mesa: when linking a shader program, make sure all the shaders compiled OK | Brian Paul | |
cherry-picked from master | |||
2008-07-02 | mesa: added some debug code (disabled) | Brian Paul | |
cherry-picked from master | |||
2008-07-02 | mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source() | Brian Paul | |
If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE or GL_INVALID_OPERATION. It depends on whether 'shader' actually names a 'program' or is a totally unknown ID. There might be other cases to fix... cherry-picked from master | |||
2008-07-02 | mesa: regenerated file | Brian Paul | |
2008-07-02 | mesa: added some missing equal() notEqual() intrinsics | Brian Paul | |
cherry-picked from master | |||
2008-07-02 | mesa: disable some debug assertions | Brian Paul | |
We can sometimes fail these assertions because of how swizzled storage works. Will revisit someday. | |||
2008-07-02 | mesa: regenerated files | Brian Paul | |
2008-07-02 | mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctors | Brian Paul | |
cherry-picked from master | |||
2008-07-02 | gallium: replace 128 with MAX_LABELS | Brian Paul | |
2008-07-02 | mesa: added _mesa_print_swizzle() debugging helper | Brian Paul | |
2008-07-02 | mesa: fix issues around multisample enable | Roland Scheidegger | |
multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer. |