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2005-11-20
Make Saturate a 2-bit field again, renamed to SaturateMode with three
Brian Paul
2005-11-19
additional clean-ups and improvements
Brian Paul
2005-11-19
remove incorrect cast
Brian Paul
2005-11-19
Saturate is a 1-bit boolean field
Brian Paul
2005-11-19
Bunch of little fixes:
Brian Paul
2005-11-19
in run_texnorm_stage() check if the texture unit is really enabled before try...
Brian Paul
2005-11-19
update some vars
Brian Paul
2005-11-19
No longer derive 'ati_fragment_shader' from 'program' class. Only the
Brian Paul
2005-11-19
remove #include arbfragparse.h
Brian Paul
2005-11-19
remove #include arbfragparse.h, s/PI/M_PI/
Brian Paul
2005-11-19
Remove the _mesa_parse_arb_vertex/fragment_program() functions into
Brian Paul
2005-11-19
update comments, remove ^M chars
Brian Paul
2005-11-19
move a bunch of gl2/shading language structs from mtypes.h to shaderobjects.h
Brian Paul
2005-11-18
Try to detect when native support to given texture width is not available.
Aapo Tahkola
2005-11-18
Fix typo causing secondary color not to work properly.
Aapo Tahkola
2005-11-18
Reduce stderr noise.
Aapo Tahkola
2005-11-18
In _mesa_RenderbufferStorageEXT(), try to avoid needless reallocation.
Brian Paul
2005-11-17
move _mesa_update_state() calls before error tests that depend on framebuffer...
Brian Paul
2005-11-17
optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbuffer
Brian Paul
2005-11-17
s/MEMCPY/_mesa_memcpy/ and fix typo
Brian Paul
2005-11-17
optimize case of reading GL_DEPTH_STENCIL pixels from GL_DEPTH_STENCIL render...
Brian Paul
2005-11-17
improved error checking in error_check_format_type()
Brian Paul
2005-11-16
Fixes for x86_64 Unichrome.
Thomas Hellström
2005-11-16
Bring in last minute 6_4 branch changes to the unichrome driver
Thomas Hellström
2005-11-16
additional comments about GL_DEPTH_STENCIL buffers
Brian Paul
2005-11-16
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Brian Paul
2005-11-16
added depthstencil.c
Brian Paul
2005-11-16
Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).
Brian Paul
2005-11-16
added _mesa_new_depthstencil_renderbuffer() for combined depth/stencil buffers
Brian Paul
2005-11-16
Added error checking in _tnl_Begin to detect incomplete framebuffer.
Brian Paul
2005-11-16
change an assertion
Brian Paul
2005-11-16
Replace GL_POLYGON+1 with PRIM_OUTSIDE_BEGIN_END
Brian Paul
2005-11-16
add GL_INVALID_FRAMEBUFFER_OPERATION_EXT in _mesa_error()
Brian Paul
2005-11-15
fix color interpolation problem reported on VMS
Brian Paul
2005-11-15
check for ctx==NULL, bug 4087
Brian Paul
2005-11-15
Fix problem in stencil_and_ztest_span() when using h/w stencil buffer.
Brian Paul
2005-11-14
remove unneeded RasterPosValid check
Brian Paul
2005-11-12
Improve _mesa_print_program().
Brian Paul
2005-11-12
fix comment for TexSrcTarget
Brian Paul
2005-11-12
Added _mesa_light() helper function so we can avoid transforming then
Brian Paul
2005-11-12
Added OSMesaColorClamp(), bug 4917
Brian Paul
2005-11-12
update an assertion
Brian Paul
2005-11-12
update some assertions
Brian Paul
2005-11-12
Move stuff common to vertex/fragment_program into the base class, including:
Brian Paul
2005-11-11
Make _mesa_is_proxy_texture() non-static and use in a few more places.
Brian Paul
2005-11-10
s/MAX_LIGHTS/ctx->Const.MaxLights/ and spruce up some comments
Brian Paul
2005-11-10
fix popping of GL_SPOT_DIRECTION (bug 5005)
Brian Paul
2005-11-10
Move code to enable FP exceptions into debug.c (set MESA_DEBUG=fpexceptions).
Brian Paul
2005-11-09
fix popping of GL_EYE_PLANE state (bug 4996)
Brian Paul
2005-11-09
Bug 4996.
Brian Paul
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