Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-02-20 | i965: var renaming, clean-up | Brian Paul | |
2009-02-20 | i965: added comment | Brian Paul | |
2009-02-20 | intel: fix datatype typo, s/GLboolean/GLuint/ | Brian Paul | |
Fixes mysterious failures in glean glsl1 test. | |||
2009-02-20 | i965: additional debug output | Brian Paul | |
2009-02-20 | glsl: rename GLSL texture assembly instructions to be more legible | Brian Paul | |
2009-02-20 | glsl: fix vec4_texp_rect IR code (need projective version) | Brian Paul | |
2009-02-20 | util/debug: need to fflush(stderr) on windows | Keith Whitwell | |
Hard to believe... but true. | |||
2009-02-20 | util: Also output messages to stderr on windows. | José Fonseca | |
When there is a console attached, and no debugger attached. | |||
2009-02-20 | wgl: Prevent null pointer reference. | José Fonseca | |
2009-02-20 | util: Stack backtracing facilities. | José Fonseca | |
Not much useful until we have symbol lookup. | |||
2009-02-20 | gallium: s/GALLIUM_DRIVER_DIRS/GALLIUM_DRIVERS_DIRS/ | Jakob Bornecrantz | |
2009-02-20 | gallium: Improve recursive makefiles | Jakob Bornecrantz | |
2009-02-20 | gallium: Improve winsys dri template Makefile | Jakob Bornecrantz | |
LIBNAME_EGL had to be removed since if you didn't set it (nobody set it anyways) make would get it confused it with the $(TOP)/lib/gallium target. | |||
2009-02-20 | intel: Use new makefile template for drm gem | Jakob Bornecrantz | |
2009-02-20 | nouveau: Use new makefile template for drm common | Jakob Bornecrantz | |
2009-02-20 | gallium: Improve makefiles for libraries | Jakob Bornecrantz | |
The template makefile that most libraries in gallium included was based on dri and had a bunch unrelevant junk in it. Update it and improve the depending makefiles. | |||
2009-02-20 | nouveau: reenable all the non-nv50 pipe drivers | Ben Skeggs | |
They still won't build yet, but anyway.. | |||
2009-02-20 | nv50: remove unused variable | Ben Skeggs | |
2009-02-20 | nv50: fix occlusion queries | Ben Skeggs | |
Left behind from some gallium changes a while back.. | |||
2009-02-20 | nv50: rework for texture_transfer changes | Ben Skeggs | |
2009-02-19 | mesa: support GL_EXT_stencil_two_side in gallium/mesa state tracker | Brian Paul | |
Since Ian's patch of a few weeks ago, we can enable all three variations of two-sided stencil. Update the state tracker to handle the extra back- face state and turn on the EXT. Note: there's a new Glean test for two-sided stencil now... | |||
2009-02-19 | mesa: fix/update/restore comments related to two-sided stencil | Brian Paul | |
2009-02-19 | mesa: initialize ctx->Stencil._BackFace = 1 | Brian Paul | |
Back-face stencil operations didn't work correctly because this value was zero. It needs to be 1 or 2. The only place it's set otherwise is in glEnable/Disable(GL_STENCIL_TEST_TWO_SIDE_EXT). | |||
2009-02-14 | draw: Fix segfault if rast is null | Jakob Bornecrantz | |
2009-02-19 | gallium/winsys/xlib: Fix build with USE_XSHM undefined. | Michel Dänzer | |
2009-02-19 | wgl: debug_printf in the main entry/exit points | José Fonseca | |
2009-02-19 | mesa: Free the util shaders with the gallium's FREE. | José Fonseca | |
2009-02-19 | wgl: Call pipe_screen::destroy on exit. | José Fonseca | |
2009-02-19 | egl: glx updates for FBconfigs | Alan Hourihane | |
2009-02-19 | egl: if a surface type isn't defined let's default to EGL_WINDOW_BIT | Alan Hourihane | |
2009-02-19 | egl: error checking | Alan Hourihane | |
2009-02-19 | wgl: Use a separate .DEF for MinGW | José Fonseca | |
gnu linker fails to resolve the @n symbols, unless: - they are listed verbatim in the .def - they are already linked. And mingw's .def parser is slightly incompatible with MSVC in respect with underscores. Will try to work with upstream to fix this, but for now there is no option other to use seperate .def for mingw. | |||
2009-02-19 | wgl: Share more code between icd and standalone driver. | José Fonseca | |
2009-02-19 | gdi: Update for texture/surface interface changes. | José Fonseca | |
2009-02-19 | util: Use right include. | José Fonseca | |
2009-02-18 | cell: patch up cell_texture.c so it compiles | Brian Paul | |
Start adding some new pipe_transfer code. Texturing is totally broken at this point but non-texture programs seem to run OK. | |||
2009-02-18 | cell: updates for new pipe_transfer changes | Brian Paul | |
Update framebuffer color/z/stencil mapping/unmapping. | |||
2009-02-18 | cell: update vbuf code to catch up to recent changes | Brian Paul | |
2009-02-18 | cell: remove unused var | Brian Paul | |
2009-02-18 | cell: start adding new cell_transfer types/code | Brian Paul | |
2009-02-18 | cell: remove old surface_map code | Brian Paul | |
2009-02-18 | mesa: convert VERT_RESULT_* from #defines to enum, like the others | Brian Paul | |
2009-02-18 | glsl: asst improvements, clean-ups in set_program_uniform() | Brian Paul | |
Move the is_boolean/integer_type() calls out of the loops. Move the is_sampler_type() function near the bool/int functions. Add a bunch of comments. | |||
2009-02-18 | glsl: fix inequality in set_program_uniform() | Brian Paul | |
We were off by one when checking for too many uniform values. | |||
2009-02-18 | gallium/winsys/egl_xlib: Fix build after introduction of struct pipe_transfer. | Michel Dänzer | |
2009-02-18 | r300-gallium: implement simple pipe_transfer Basically make the driver ↵ | Joakim Sindholt | |
compile and behave like it did before the gallium-texture-transfer merge | |||
2009-02-18 | glsl: fix link failure for variable-indexed varying output arrays | Brian Paul | |
If the vertex shader writes to a varying array with a variable index, mark all the elements of that array as being written. For example, if the vertex shader does: for (i = 0; i < 4; i++) gl_TexCoord[i] = expr; Mark all texcoord outputs as being written, not just the first. Linking will fail if a fragment shader tries to read an input that's not written by the vertex shader. Before this fix, this linker test could fail. | |||
2009-02-18 | swrast: Set vp_override flag during DrawPixels | Nicolai Haehnle | |
Obviously, the color of fragments produced by DrawPixels is not constant, even if the current vertex array / vertex program state indicates that the color for normal rendering will be constant. Therefore, we need to override certain optimisations that have been added to texenvprogram.c Signed-off-by: Nicolai Haehnle <nhaehnle@gmail.com> | |||
2009-02-18 | mesa: improved error msg | Brian Paul | |
2009-02-18 | mesa: increase MAX_UNIFORMS to 1024 (of vec4 type) | Brian Paul | |
Old limit was 256. Note that no arrays are declared to this size. The only place we have to be careful about raising this limit is the prog_src/dst_register Index bitfields. These have been bumped up too. Added assertions to check we don't exceed the bitfield in the future too. |