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2010-02-12
nouveau: nv30: it may have 8 texture samplers (not 4), but shader engine has ...
Patrice Mandin
2010-02-12
cell: adjust structure padding
Brian Paul
2010-02-12
cell: remove unused var
Brian Paul
2010-02-12
cell: include cell_context.h
Brian Paul
2010-02-12
cell: re-fix undeclared var
Brian Paul
2010-02-12
cell: declare stencil_value variable
Brian Paul
2010-02-12
r600c: substract vbo offset to vbo size
Jerome Glisse
2010-02-12
r600: be more exact in vb size calculation
Andre Maasikas
2010-02-12
r600: support GL_SHORT attributes
Andre Maasikas
2010-02-12
Revert "util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats."
Michal Krol
2010-02-12
util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats.
Michal Krol
2010-02-12
nouveau: nv30: Define number of texture samplers
Patrice Mandin
2010-02-12
wgl: Do not reach out and destroy contexts on cleanup.
José Fonseca
2010-02-12
gdi: Never fail at DLL load time.
José Fonseca
2010-02-12
wgl: Fail gracefully whenever 3D could not be enabled for some reason.
José Fonseca
2010-02-12
svgadump: Several improvements to shader dumping.
José Fonseca
2010-02-12
glu/sgi: Initialize member of class primStream.
Vinson Lee
2010-02-12
glu/sgi: Initialize members of class Arc.
Vinson Lee
2010-02-12
glu/sgi: Initialize member of class Bin.
Vinson Lee
2010-02-12
nouveau: use AVAIL_RING()
Ben Skeggs
2010-02-12
nouveau: switch to nouveau_bo_new_tile()
Ben Skeggs
2010-02-11
svga: check min_index, max_index before assertions
Brian Paul
2010-02-11
main: Fix compiler warning. No need to convert/store depthScale as GLfloat j...
Karl Schultz
2010-02-12
gallium: make max_anisotropy a unsigned bitfield member
Roland Scheidegger
2010-02-11
nouveau: fix compile errors...
Roland Scheidegger
2010-02-11
glapi: Avoid #including gl.h
Kristian Høgsberg
2010-02-11
i915: Remove always-true irq_active struct intel_screen field
Kristian Høgsberg
2010-02-11
i915: Remove a few DRI1 era struct intel_screen fields
Kristian Høgsberg
2010-02-11
i915: Drop intelScreenPrivate typedef and just call it struct intel_screen
Kristian Høgsberg
2010-02-11
i915: Remove unused intelRegion struct
Kristian Høgsberg
2010-02-11
nv50: adapt to stencil ref changes
Roland Scheidegger
2010-02-11
nv40: adapt to stencil ref changes
Roland Scheidegger
2010-02-11
i915: Remove left-over drmUnmap()
Kristian Høgsberg
2010-02-11
nv30: adapt to stencil ref changes
Roland Scheidegger
2010-02-11
mesa: additional constant/limit assertions
Brian Paul
2010-02-11
svga: implement PIPE_CAP_MAX_COMBINED_SAMPLERS query
Brian Paul
2010-02-11
gallium: make u_blitter code save/restore stencil ref values
Roland Scheidegger
2010-02-11
r300g: adapt to stencil ref changes
Roland Scheidegger
2010-02-11
cell: adapt to stencil ref changes
Roland Scheidegger
2010-02-11
i965g: adapt to stencil ref changes
Roland Scheidegger
2010-02-11
i915g: adapt to stencil ref changes
Roland Scheidegger
2010-02-11
gallium: give pipe_stencil_ref its own cso_save/restore functions
Roland Scheidegger
2010-02-11
st/mesa: fix gallium texture level selection for RTT
Brian Paul
2010-02-11
Revert "llvmpipe: Move tile coordinate assertion into a more useful place."
José Fonseca
2010-02-11
scons: Fix drm/intel build.
José Fonseca
2010-02-11
llvmpipe: Handle TGSI_TOKEN_TYPE_PROPERTY.
José Fonseca
2010-02-11
llvmpipe: Move tile coordinate assertion into a more useful place.
José Fonseca
2010-02-11
llvmpipe: Clamp both extremes of triangles to framebuffer size.
José Fonseca
2010-02-11
gallivm: TGSI_OPCODE_CONT is not deprecated.
José Fonseca
2010-02-11
nouveau: remove u_simple_screen.h includes
Ben Skeggs
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