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2008-04-17Revert "[i965] renable regative rhw test"Xiang, Haihao
This reverts commit 3158e981f5f37768e9b04765704b9eaece8b899b. rhw issue has gone away on IGD.
2008-04-17r200: accept PROGRAM_CONSTANT inputs due to mesa changesAndrew Randrianasulu
2008-04-16fixup r500 bits for renamingDave Airlie
2008-04-16Merge branch 'master' into r500testDave Airlie
Conflicts: src/mesa/drivers/dri/r300/r300_cmdbuf.c src/mesa/drivers/dri/r300/r300_ioctl.c
2008-04-16bufmgr_fake: disable debugging againDave Airlie
2008-04-16intel: fix _mesa_error ctx I introduced at lsat minuteDave Airlie
2008-04-16intel/fake_bufmgr: Attempt to restrict references to objects in a ↵Dave Airlie
batchbuffer > aperture size. So with compiz on Intel hw with fake bufmgr, opening 4 firefox windows at 1680x1050 and hitting alt-tab, could cause the batchbuffer to try and reference more than the 32MB of RAM allocated. Fix 1: Fix 1 is to pre-verify the list of buffers against the current batchbuffer and if it can't possibly fit in the aperture to flush the batchbuffer to the hardware and try again. If the buffers still can't fit well then you are hosed as I'm not sure there is a nice way to tell anyone. Fix 2: Next problem was that even with a simple check for total < aperture, we ran into fragmentation issues, this meant that half way down a set of buffers, we would fail as no blocks were available. Fix this by nuking the memory manager from orbit and letting it start again and relayout the blocks in a manner that fits. Fix 3: Finally the initial problem we were seeing was a memcpy to a NULL backing store. We seem to end up with a texture at some point that never gets mapped but ends up with data in it. compiz al-tab icons have this property. So I created a card dirty bit that memcpy's any buffer that is !static and is written to back to memory. This probably is wrong but it makes compiz work for now. Caveats: 965 support is still fail.
2008-04-14fix multi-draw buffer regressionBrian
2008-04-14only use __x86_64__, not __amd64__ (bug 15503)Brian Paul
2008-04-14fix GL_ARB_texture_rectangle breakageBrian Paul
2008-04-14check for _WIN32 and __WIN32__Brian Paul
2008-04-14define #extension GL_ARB_texture_rectangleDavid Flynn
2008-04-12r200: fix XPD vertex program instruction when using temps as inputsRoland Scheidegger
due to the two read ports limit into temp memory may need the MAD_2 instruction for the second instruction of the decomposed XPD. While here, also try to avoid MAD_2 for MAD if all 3 inputs are temps but the temps aren't actually distinct.
2008-04-11fix failed assertion (parameter can be a PROGRAM_CONSTANT)Brian Paul
2008-04-11commentsBrian Paul
2008-04-10Get the default GLXPixmap texture target from the server when appropriate.Michel Dänzer
Fixes compiz with direct rendering when both GLX_TEXTURE_2D_EXT and GLX_TEXTURE_RECTANGLE_EXT are supported for a GLXPixmap and the application didn't specify the texture target as a GLX drawable attribute when creating the GLX drawable.
2008-04-09Add $(X11_INCLUDES) to shut makedepend up.Hasso Tepper
2008-04-08Handle fbconfig comparison correctly for attributes the X server didn't send.Jie Luo
2008-04-08Only convert configs if screen creation was successful.Kristian Høgsberg
Thanks to Adam Jackson for pointing it out.
2008-04-07r300: Fix r300VAPInputRoute{0,1} for big endian platforms.Michel Dänzer
2008-04-03rewrite some of the mat*mat, mat*vec intrinsicsBrian
Also, remove obsolete matrix codegen code.
2008-04-02Pick up dri2proto from the standard proto header include path.Kristian Høgsberg
2008-04-02Initialize GLX_EXT_texture_from_pixmap attributes correctly.Kristian Høgsberg
2008-04-01fix mistakenly set ATIFragmentShader._Enabled bit (bug 15269)Roland Scheidegger
2008-04-01added some missing calls to _mesa_enable_x_y_extensions()Brian
2008-03-31fix parsing bug involving comments at the end of ARB v/f programsMarkus Amsler
2008-03-31DRI interface changes and DRI2 direct rendering support.Kristian Høgsberg
Add DRI2 direct rendering support to libGL and add DRI2 client side protocol code. Extend the GLX 1.3 create drawable functions in glx_pbuffer.c to call into the DRI driver when possible. Introduce __DRIconfig, opaque struct that represents a DRI driver configuration. Get's rid of the open coded __GLcontextModes in the DRI driver interface and the context modes create and destroy functions that the loader was requires to provide. glcore.h is no longer part of the DRI driver interface. The DRI config is GL binding agnostic, that is, not specific to GLX, EGL or other bindings. The core API is now also an extension, and the driver exports a list of extensions as the symbol __driDriverExtensions, which the loader must dlsym() for. The list of extension will always include the DRI core extension, which allows creating and manipulating DRI screens, drawables and contexts. The DRI legacy extension, when available, provides alternative entry points for creating the DRI objects that work with the XF86DRI infrastructure. Change DRI2 client code to not use drm drawables or contexts. We never used drm_drawable_t's and the only use for drm_context_t was as a unique identifier when taking the lock. We now just allocate a unique lock ID out of the DRILock sarea block. Once we get rid of the lock entirely, we can drop this hack. Change the interface between dri_util.c and the drivers, so that the drivers now export the DriverAPI struct as driDriverAPI instead of the InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2 init screen function to see if DRI2 is supported by the driver.
2008-03-31mesa: Free all shader program data before deleting allXiang, Haihao
shader/shader program objects to avoid memory access error.
2008-03-31Revert "mesa: separate shader program object from shader object." (bug#15244)Xiang, Haihao
This reverts commit 3ffd11f71d021f672b9bc15b3c39c155a0e2fecb.
2008-03-31i915: texture object's lod bias. fix bug #15192Xiang, Haihao
2008-03-30r300: Copy-and-paste error from the vertex program branch.Markus Amsler
2008-03-30r300: Take PROGRAM_CONSTANT into account.Markus Amsler
This bug was introduced by commit 978145a075255ae153ee05c2a037400e61558079.
2008-03-29Merge branch 'r300-vertprog-branch' of ssh://people.freedesktop.org/~z3ro/mesaOliver McFadden
2008-03-28fix texture/renderbuffer mix-up in test_attachment_completeness()Brian
2008-03-28i965: depth offset on glPolygonMode(GL_LINE/GL_POINT)Xiang, Haihao
2008-03-28r300: finish conversion of RS_INST regsDave Airlie
2008-03-28r300: move to using RS_INST namesDave Airlie
2008-03-27consolidate some parsing functions that were pretty much identical for ↵Brian
vertex/fragment programs
2008-03-27when negating scalar src args, use NEGATE_XYZW, not NEGATE_XBrian
This makes things easier on the back-end when generating GPU code. cherry-picked from gallium-0.1
2008-03-27Set param_var->param_binding_type = PROGRAM_CONSTANTBrian
cherry-picked from gallium-0.1
2008-03-26[965] Fix massively broken state cache dirty flagging.Michal Wajdeczko
It was flagging a last_bo update even when last_bo didn't change, but another part was failing to update last_bo when it should have.
2008-03-26[intel] Use mesa texmemory functions to allocate teximage Data.Michal Wajdeczko
Failure to consistently do so resulted in mismatched aligned versus unaligned alloc/free.
2008-03-26[965] Don't let the negate flags of src0 affect 1 constants in precalc_dst/litEric Anholt
This patch is a variant of a submission by Michal Wajdeczko to fix oglconform fpalu failures.
2008-03-26[965] Correctly set read mask for OPCODE_SWZ in pass1.Michal Wajdeczko
While OPCODE_SWZ has usually been optimized away in pass0, it may still exist if a SWZ with dst saturate was emitted in pass_fp. Fixes an error in oglconform fpalu.c.
2008-03-26[965] Clean up whitespace and dead code from do_unfilled change.Eric Anholt
2008-03-26r300: Indented the vertex program code...Oliver McFadden
2008-03-26r300: Cleaned up the default vertex program code with longer lines.Oliver McFadden
2008-03-26r300: Removed the last of the duplicate vertex program macros.Oliver McFadden
2008-03-26r300: Added Copyright lines to the vertex program code.Oliver McFadden
2008-03-26[i915] don't use 4x4 filter for 1D shadowmapZou Nan hai