Age | Commit message (Collapse) | Author |
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Also a fair amount of cleanup.
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This keeps texture emit from invalidating CS.
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COS, SIN, and CSC are not simple.
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We're cookin' now.
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Both the windows and fallback versions are void already.
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Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
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Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
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This makes mad.txt draw correctly. Yay!
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Wow, I must have been asleep when I made that mistake.
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At some point, going to have to grab the big list from xf86-video-ati.
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Textures still not working. RS block shenanigans expected.
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Duh.
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It was driving me crazy.
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The draw module provides a similar interface to the driver which
is retained as various bits of hardware may be able to take on
incremental parts of the vertex pipeline. However, there's no
need to advertise all this complexity to the state tracker.
There are basically two modes now - normal and passthrough/screen-coords.
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