Age | Commit message (Collapse) | Author |
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So far the frontbuffer was only being flushed on st_glFlush and
st_glFinish, however, a co-state tracker may need to make sure that
any frontbuffer changes are already on its way to the actual front.
The dri2 state tracker will need this for event-driven GL applications
to resize properly (It could also be done calling "dri_flush_frontbuffer",
but that way we would flush unnecessarily in the double-buffered case).
Additionally this patch avoids flushing the mesa rendering cache if
PIPE_FLUSH_RENDER_CACHE wasn't specified.
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This merges the patches from the series "[PATCH 00/14] More
client-side GLX house cleaning" that were posted to the mesa3d-dev
mailing list. See
http://marc.info/?l=mesa3d-dev&m=126582985214612&w=2
Patches 01 through 04 eliminate a bunch of annoying warnings that I
get when building Mesa.
Patch 05 fixes an inconsistency between the implementation of
glXSwapIntervalMESA and the spec. I chose to favor the code over the
spec in this case. This also eliminated a warning.
Patches 06 through 12 clean up the way that context creation is
performed on the client. When support for GLX_SGIX_fbconfig and the
related GLX 1.3 functions was added, I refactored a bunch
nuts-and-bolts of context creation to CreateContext. The refactor was
a good idea, I just didn't do it right.
Patches 13 and 14 update glxgears_fbconfig to use GLX 1.3 interfaces.
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Core Mesa will not call ctx->Driver.CheckQuery() if the Ready flag
is already set.
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Need to compute two masks here for full and partial 16x16 blocks.
Gives a further good improvement for isosurf particularly:
isosurf 97 -> 108
gears 597 -> 611
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Lock the global mutex in _eglPreloadDrivers and _eglAllocScreenHandle.
Add comments to why certain pathes do not need locking.
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This gives a simple access control to the display. It is potentially
slow, but a finer grained mutex can always be used in the future. The
benefit of this simple approach is that drivers need not to worry about
thread-safety.
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Merge _eglNewDisplay and _eglLinkDisplay into _eglFindDisplay. Remove
unused _eglUnlinkDisplay.
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A display may be shared by multiple threads. Add a mutex for access
control.
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Use macros to record the status of the function call before returning.
This is the only way that eglGetError can return the status of the most
recent function call.
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The error code denotes the success or failure of the most recent
function call. A call to _eglError should always update the error code.
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Replace all uses of _EGL_DECLARE_* and _eglCheck* by _EGL_CHECK_*.
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Add _EGL_CHECK_* which will replace _EGL_DECLARE_* for error checking.
Move _eglCheck* earlier in the file so that the macros and the functions
are grouped together.
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Some nice speedups:
gears: 547 -> 597
isosurf: 83 -> 98
Others like gloss unchanged. Could do further work in this direction.
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Parse extension tokens to track current state of extension enables.
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The #extension directive should not effect which extension preprocessor
symbols are defined/undefined; only whether/how the compiler accepts
language features defined by the extension.
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When a buffer invalidation event is received from the X server, the
"invalidate" hook of the DRI2 flush extension is executed: A generic
implementation (dri2InvalidateDrawable) is provided that just bumps
the "pStamp" sequence number in __DRIdrawableRec.
For old servers not supporting buffer invalidation events, the
invalidate hook will be called before flushing the fake front/back
buffer (that's typically once per frame -- not a lot worse than the
situation we were in before).
No effort has been made on preserving backwards compatibility with
version 2 of the flush extension, but I think it's acceptable because
AFAIK no released stack is making use of it.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
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Remove const qualifier from _mesa_HashLookup() table parameter to
avoid LOCK/UNLOCK warnings in the function body.
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 3094adb3caeb90124359db2356df3bf8ee94800a)
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Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 7c7247ddbf6e3f7f93e44c1cb52490044f1a2215)
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My first reading of MS docs was wrong. It says:
All rendering contexts of a shared display list must use an identical
pixel format. Otherwise the results depend on the implementation of
OpenGL used.
That is, it is OK to share contexts with different pixel formats.
Adobe Premiere Pro tries to do that: share lists between a rgbx8 and a
rgba8 pixel format.
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Once if/elif evalutes to true, all subsequent conditions are always false.
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Seems to be a regression from commit 60b08eb1fdf287d28ec66b9282513ab35a61aee0.
(cherry picked from commit c5a4cfb03ff17955c049f16ac805f5837ea4b633)
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This is a modification of commit 53d448657bd300ab68b2869b2fba76a627699baf.
The members cpts and spts are possibly used as arguments later in
the constructor.
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