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2007-10-24
Implement dst opcode
Zack Rusin
2007-10-24
Implement dph opcode
Zack Rusin
2007-10-24
Implement dot4 opcode
Zack Rusin
2007-10-24
Implement pow/rcp and sub opcodes
Zack Rusin
2007-10-24
Add the "add" opcode and assert one vp if an opcode isn't supported
Zack Rusin
2007-10-24
Refactor the tgsi->llvm storage translator
Zack Rusin
2007-10-24
Implement basic opcode translation and storage translation.
Zack Rusin
2007-10-24
Draw first triangle. Start on the llvm builder.
Zack Rusin
2007-10-24
Cleanup some of the testing code. Implement first pass at actually
Zack Rusin
2007-10-24
Execution engine is a singleton, for now keep it in the pipe.
Zack Rusin
2007-10-24
Generate the base shader.
Zack Rusin
2007-10-24
Implement the conversion and do the initial execution pass.
Zack Rusin
2007-10-24
Stub out some conversion.
Zack Rusin
2007-10-24
Initial stab at LLVM integration.
Zack Rusin
2007-10-23
Fix vertex cache bug that allows multiple vertices to fall into the same slot.
Brian
2007-10-23
added comment
Brian
2007-10-23
In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE.
Brian
2007-10-23
adjust coords in wide_line() to be conformant
Brian
2007-10-23
properly init dst reg's CondMask/Swizzle fields
Brian
2007-10-23
bump up MAX_INSTRUCTIONS and add an assertion to catch emitting too many inst...
Brian
2007-10-23
Don't pad renderbuffers to multiple of two pixels anymore.
Brian
2007-10-22
don't apply ColorMask to main gc
Brian
2007-10-22
fix masking bug, memory leak
Brian
2007-10-22
don't use GL types for get/put_tile() params
Brian
2007-10-22
new flag to control psize (from vertex shader or fixed size)
Brian
2007-10-22
add support for sprite texcoord modes
Brian
2007-10-22
implement point sprite mode
Brian
2007-10-22
add point_sprite flag to rasterizer state
Brian
2007-10-22
remove unused var
Brian
2007-10-22
tweak point corners to pass conform test
Brian
2007-10-22
plug the wide prims code into the pipeline
Brian
2007-10-22
update to working condition
Brian
2007-10-22
Finish unifying the surface and texture tile caches.
Brian
2007-10-22
pull clip/ module wide and stippled lines/points code
keithw
2007-10-21
Start implementing cache routines for textures.
Brian
2007-10-21
rename some vars
Brian
2007-10-21
silence warning
Brian
2007-10-20
Remove obsolete read/write_quad() functions
Brian
2007-10-20
init sp->sbuf_cache to avoid possible segfault
Brian
2007-10-20
Call softpipe_unmap_surfaces() in softpipe_flush().
Brian
2007-10-20
In region_unmap(), check if region is mapped before decrementing refcount.
Brian
2007-10-20
flush the pipe before accum ops
Brian
2007-10-20
unmap regions when reallocating renderbuffer storage
Brian
2007-10-20
renderbuffer tweaks in update_framebuffer_state()
Brian
2007-10-20
use combined depth/stencil buffer when possible
Brian
2007-10-20
Convert Z/stencil ops to use cached tiles like colors.
Brian
2007-10-20
added case for TGSI_OPCODE_END
Brian
2007-10-19
get/put_tile_raw() funcs for 16/32bpp surfaces
Brian
2007-10-19
added get/put_tile_raw() methods
Brian
2007-10-19
don't alloc region in xmesa_surface_alloc(), fixes a mem leak
Brian
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