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2008-04-01cell: turn off some debug outputBrian
2008-04-01cell: pass tex unit to get_texel()Brian
2008-04-01cell: fix bug in texture tiling function (non-square textures work now)Brian
2008-04-01cell: checkpoint: more multi-texture workBrian
2008-04-01cell: assert num samplers/textures <= CELL_MAX_SAMPLERSBrian
2008-04-01cell: return CELL_MAX_SAMPLERS to indicate number of texture unitsBrian
2008-04-01gallium: init ctx->Const.MaxTextureUnitsBrian
2008-04-01cell: enable #define CACHE_STATS to print a cache report upon exitBrian
2008-04-01handle IsPositionInvariant flagBen Skeggs
2008-04-01draw: remove dead codeKeith Whitwell
2008-04-01draw: more flatshade_first changesKeith Whitwell
- Reduce the number of changes to the normal vertex ordering - Assume that the hardware knows how to do this in the standard case. - Add support to the passthrough vcache path.
2008-04-01draw: respect flatshade_first in flatshade stageKeith Whitwell
2008-04-01draw: associate rhw divide with clipping not viewport flagKeith Whitwell
2008-04-01draw: flush between pt/non-pt modesKeith Whitwell
2008-04-01gallium: Fencing fix.Michel Dänzer
Make sure the struct pipe_fence_handle* we point st_flush() to is initialized to NULL, so winsys->fence_reference() doesn't try to unreference a random struct pipe_fence_handle* pointer.
2008-04-01scons: Fix test for building dri/intel winsys.Michel Dänzer
2008-03-31cell: update some of the CAP, texformat queriesBrian
2008-03-31cell: more work for multi-texture supportBrian
2008-03-31cell: set cell->num_textures in cell_set_sampler_textures()Brian
2008-04-01gallium: Do not assume that buffers are freed in the same order they are fenced.José Fonseca
Also free buffers as soon as possible. This short term fix corrects the fenced list behavior but it will impact on performance. The long term fix is probably replace the linked list (legacy from the bufpool code) by a binary tree.
2008-03-31cell: initial work to support multi-textureBrian
2008-03-31cell: added const qualifierBrian
2008-03-31cell: updated comments: s/test/SPE/Brian
2008-03-31cell: implement logicop/output for PIPE_FORMAT_B8G8R8A8_UNORMBrian
Remote display to my usual terminal shows the right colors again. Not 100% sure about the shuffle control words, but they seem to work.
2008-04-01gallium: Compute YCBCR bit depth.José Fonseca
2008-03-31gallium: used inverted bitmap texture to simplify the fragment shader.Brian
"Off" bits get stored as texel=0xff and "on" bits get stored as texel=0x0. Then use KIL -tmp to kill the off bits and keep the on bits. This shortens the fragment program by two instructions.
2008-03-31gallium: updated comment for bypass_vsBrian
2008-03-31fix parsing bug involving comments at the end of ARB v/f programsMarkus Amsler
2008-03-31gallium: use cso_save/restore_sampler_textures() functionsBrian
2008-03-31gallium: draw_passthrough.c is obsolete - removedBrian
2008-03-31gallium: set the bypass_vs flag nowBrian
The glBitmap vertex shader is a no-op, but we still have to specify it in order to convey the number of inputs/outputs.
2008-03-31gallium: move the test for bypass_vs into the vs_XXX_run() functionsBrian
Also: 1. Added an identity_viewport flag to skip viewport transformation when it has no effect. Might also add an explicit bypass_viewport flag someday. 2. Separate the code for computing clip codes and doing the viewport transform. Predicate them separately. Note: even if bypass_vs is set, we still look at the shader to determine the number of inputs and outputs.
2008-03-31gallium: draw_passthrough.c is not used anymoreBrian
2008-03-31gallium: draw_passthrough.c is not used anymoreBrian
2008-03-31gallium: turn on clipping for bitmapsBrian
Bitmaps can extend beyond window edges so we need to clip. Also, move some state atom vars to st_context to be a bit more efficient.
2008-03-31gallium: Eliminate p_winsys::printfJosé Fonseca
Not convenient and almost not used at all. Better replacements in p_debug.h
2008-03-30draw: Do not run full pipeline when flatshade_first for point primitives.Michal Krol
2008-03-30draw: Fix bypass_vs semantic misuse.Michal Krol
2008-03-29gallium: Set vertex state/buffers en-mass.Brian Paul
2008-03-29gallium: Fix some MSVC warnings.José Fonseca
2008-03-28gallium: begin some bounding box code for bitmap cacheBrian
2008-03-28gallium: added an (int) cast in setup_bitmap_vertex_data() to fix a ↵Brian
signed/unsigned arithmetic problem Negative values became very large uints.
2008-03-28gallium: Fix computation of Z values when not using early Z.Brian
This fixes the missing bitmaps in the engine and fogcoord demos.
2008-03-28gallium: don't call st_flush_bitmap_cache() if the only change is ↵Brian
_NEW_PACKUNPACK state
2008-03-28gallium: disable a debug hackBrian
2008-03-28gallium: implement a glBitmap cacheBrian
The bitmap cache attempts to accumulate a series of glBitmap calls in a buffer to effectively render a whole bunch of bitmaps at once. The cache can be disabled, if needed, by setting UseBitmapCache=GL_FALSE.
2008-03-28mesa: fix texture/renderbuffer mix-up in test_attachment_completeness()Brian Paul
2008-03-28gallium: re-work texture format selection codeBrian Paul
Use same code for choosing texture format and renderbuffer format.
2008-03-28gallium: remove redundant compare bit in sampler stateRoland Scheidegger
2008-03-28gallium: Bump PIPE_MAX_SAMPLERS to 16.Michal Krol
We need it to fulfil D3D minimum requirements.