Age | Commit message (Collapse) | Author |
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Completely removed the dirty texture object list. Set texObj->Complete
to GL_FALSE to indicate dirty.
Made point/line/triangle/quad SWvertex parameters const.
Minor code clean-ups.
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- Some SSE asm updates, more to come.
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* Added missing includes to math/*
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Added _mesa_enable_sw_extensions(), called by software-only drivers
to enable all s/w-supported GL extensions.
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Patches to compile Mesa on VMS.
-Updated for new directory tree
-Now compile with PTHREADS on
The patch in glthread.h is temporarily. The include file src/types.h
conflicts with the system defined types.h. In future the mesa supplied one
should be renamed.
Modified Files:
Mesa/include/GL/vms_x_fix.h Mesa/src/descrip.mms
Mesa/src/glthread.h Mesa/src/mms_depend
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math: Provides basic matrix and vector functionality that
might be useful to multiple software t&l
implementations, and is used by core mesa to
manage the Model, Project, etc matrices.
tnl: The real transform & lighting code from core mesa,
including everything from glVertex3f through vertex
buffer handling, transformation, clipping, lighting
and handoff to a driver for rasterization.
The interfaces of these can be further tightened up, but the basic
splitting up of state and code move is done.
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Replaced ctx->Point.UserSize with ctx->Point.Size
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orthographic projection are handled correctly
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Pass color or color index directly to WriteMono*() span functions.
Updated current s/w drivers accordingly.
Clean-up of X gc handling in XMesa driver.
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into a new directory. Specifically the handling of changes to lighting
lighting space (light in model vs. light in eye) have been revamped.
Moved several derived values used only by swrast into that directory.
Removed direct calls to swrast_flush() from vbrender.c -- pushed into
ctx->Driver.RenderFinish.
Optimized flat-shading case in swrast_setup.
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* GGIMesa's stubs targets now uses swrast
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Modified Files:
Mesa/src/descrip.mms Mesa/src/mms_depend
Updating VMS compile support
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GL conformance tests for AA lines (but not tried yet).
TODO: improve code sharing with the AA triangle code.
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- Remove support for choosing software fallbacks from core code
- Remove partial fallback code from vbrender.c -- drivers are now
expected to be able to find a triangle/quad function for every state,
even if they have to use _swsetup_Triangle or _swsetup_Quad.
- Marked derived variables in the GLcontext struct with a leading
underscore '_'.
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are hooked into the software rasterizer.
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functions to fit into the framework provided for extending the
software rasterizer.
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with tighter interfaces with the rest of the world.
Proper documentation to come.
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functionality layered on top of the software rasterizer.
An example entrypoint:
void _swsetup_Triangle( GLcontext, GLuint, GLuint, GLuint, GLuint )
will coerce the software rasterizer to draw flat, twoside-lit,
unfilled and offset triangles (including decomposition to points or lines).
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- use the new interface to the software rasterizer.
- manage all fallbacks internally, hooking in swrast or
swrast_setup if necessary.
- removed lots of marginal code no longer appropriate in a
maturing driver.
- reworked the vertex-setup and triangle routines, including
drawing unfilled triangles from within the driver.
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Modified Files:
Mesa/src/descrip.mms
Updated Makefiles for VMS
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