Age | Commit message (Collapse) | Author |
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Also that const declarations have initializers and that uniforms/samplers
can't have initializers.
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Simplify the code for allocating storage for intermediate results. Use fewer
temps in some cases.
Also, use new asm vec4_move intrinsic instead of regular assigments in various
constructors. For example:
float f;
vec3 v;
v.xyz = f;
is not legal GLSL, so do this instead:
__asm vec4_move v.xyz, f; // note: f will auto-expand into f.xxxx
Plus, fix assorted bugs in structure comparison.
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Prevents shader dumps from getting concatenated with the next debug message.
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It appears to be working without this before, and it is probably necessary.
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Plus,
- fix some issues in casting function arguments to format param types.
- fix some vec/mat constructor bugs
- find/report more syntax/semantic errors
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