1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
|
#ifndef __gl_core_h_
#define __gl_core_h_
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
#include <sys/types.h>
#ifdef CAPI
#undef CAPI
#endif
#define CAPI
#define GL_CORE_SGI 1
#define GL_CORE_MESA 2
#define GL_CORE_APPLE 4
typedef struct __GLcontextRec __GLcontext;
typedef struct __GLinterfaceRec __GLinterface;
/*
** This file defines the interface between the GL core and the surrounding
** "operating system" that supports it (currently the GLX or WGL extensions).
**
** Members (data and function pointers) are documented as imported or
** exported according to how they are used by the core rendering functions.
** Imported members are initialized by the "operating system" and used by
** the core functions. Exported members are initialized by the core functions
** and used by the "operating system".
*/
/**
* Mode and limit information for a context. This information is
* kept around in the context so that values can be used during
* command execution, and for returning information about the
* context to the application.
*
* Instances of this structure are shared by the driver and the loader. To
* maintain binary compatability, new fields \b must be added only to the
* end of the structure.
*
* \sa _gl_context_modes_create
*/
typedef struct __GLcontextModesRec {
struct __GLcontextModesRec * next;
GLboolean rgbMode;
GLboolean floatMode;
GLboolean colorIndexMode;
GLuint doubleBufferMode;
GLuint stereoMode;
GLboolean haveAccumBuffer;
GLboolean haveDepthBuffer;
GLboolean haveStencilBuffer;
GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
GLuint redMask, greenMask, blueMask, alphaMask;
GLint rgbBits; /* total bits for rgb */
GLint indexBits; /* total bits for colorindex */
GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
GLint depthBits;
GLint stencilBits;
GLint numAuxBuffers;
GLint level;
GLint pixmapMode;
/* GLX */
GLint visualID;
GLint visualType; /**< One of the GLX X visual types. (i.e.,
* \c GLX_TRUE_COLOR, etc.)
*/
/* EXT_visual_rating / GLX 1.2 */
GLint visualRating;
/* EXT_visual_info / GLX 1.2 */
GLint transparentPixel;
/* colors are floats scaled to ints */
GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha;
GLint transparentIndex;
/* ARB_multisample / SGIS_multisample */
GLint sampleBuffers;
GLint samples;
/* SGIX_fbconfig / GLX 1.3 */
GLint drawableType;
GLint renderType;
GLint xRenderable;
GLint fbconfigID;
/* SGIX_pbuffer / GLX 1.3 */
GLint maxPbufferWidth;
GLint maxPbufferHeight;
GLint maxPbufferPixels;
GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */
GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */
/* SGIX_visual_select_group */
GLint visualSelectGroup;
/* OML_swap_method */
GLint swapMethod;
GLint screen;
/* EXT_texture_from_pixmap */
GLint bindToTextureRgb;
GLint bindToTextureRgba;
GLint bindToMipmapTexture;
GLint bindToTextureTargets;
GLint yInverted;
} __GLcontextModes;
/* Several fields of __GLcontextModes can take these as values. Since
* GLX header files may not be available everywhere they need to be used,
* redefine them here.
*/
#define GLX_NONE 0x8000
#define GLX_SLOW_CONFIG 0x8001
#define GLX_TRUE_COLOR 0x8002
#define GLX_DIRECT_COLOR 0x8003
#define GLX_PSEUDO_COLOR 0x8004
#define GLX_STATIC_COLOR 0x8005
#define GLX_GRAY_SCALE 0x8006
#define GLX_STATIC_GRAY 0x8007
#define GLX_TRANSPARENT_RGB 0x8008
#define GLX_TRANSPARENT_INDEX 0x8009
#define GLX_NON_CONFORMANT_CONFIG 0x800D
#define GLX_SWAP_EXCHANGE_OML 0x8061
#define GLX_SWAP_COPY_OML 0x8062
#define GLX_SWAP_UNDEFINED_OML 0x8063
#define GLX_DONT_CARE 0xFFFFFFFF
#define GLX_RGBA_BIT 0x00000001
#define GLX_COLOR_INDEX_BIT 0x00000002
#define GLX_WINDOW_BIT 0x00000001
#define GLX_PIXMAP_BIT 0x00000002
#define GLX_PBUFFER_BIT 0x00000004
#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
#define GLX_Y_INVERTED_EXT 0x20D4
#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
/************************************************************************/
/*
** Structure used for allocating and freeing drawable private memory.
** (like software buffers, for example).
**
** The memory allocation routines are provided by the surrounding
** "operating system" code, and they are to be used for allocating
** software buffers and things which are associated with the drawable,
** and used by any context which draws to that drawable. There are
** separate memory allocation functions for drawables and contexts
** since drawables and contexts can be created and destroyed independently
** of one another, and the "operating system" may want to use separate
** allocation arenas for each.
**
** The freePrivate function is filled in by the core routines when they
** allocates software buffers, and stick them in "private". The freePrivate
** function will destroy anything allocated to this drawable (to be called
** when the drawable is destroyed).
*/
typedef struct __GLdrawableRegionRec __GLdrawableRegion;
typedef struct __GLdrawableBufferRec __GLdrawableBuffer;
typedef struct __GLdrawablePrivateRec __GLdrawablePrivate;
typedef struct __GLregionRectRec {
/* lower left (inside the rectangle) */
GLint x0, y0;
/* upper right (outside the rectangle) */
GLint x1, y1;
} __GLregionRect;
struct __GLdrawableRegionRec {
GLint numRects;
__GLregionRect *rects;
__GLregionRect boundingRect;
};
/************************************************************************/
/* masks for the buffers */
#define __GL_FRONT_BUFFER_MASK 0x00000001
#define __GL_FRONT_LEFT_BUFFER_MASK 0x00000001
#define __GL_FRONT_RIGHT_BUFFER_MASK 0x00000002
#define __GL_BACK_BUFFER_MASK 0x00000004
#define __GL_BACK_LEFT_BUFFER_MASK 0x00000004
#define __GL_BACK_RIGHT_BUFFER_MASK 0x00000008
#define __GL_ACCUM_BUFFER_MASK 0x00000010
#define __GL_DEPTH_BUFFER_MASK 0x00000020
#define __GL_STENCIL_BUFFER_MASK 0x00000040
#define __GL_AUX_BUFFER_MASK(i) (0x0000080 << (i))
#define __GL_ALL_BUFFER_MASK 0xffffffff
/* what Resize routines return if resize resorted to fallback case */
#define __GL_BUFFER_FALLBACK 0x10
typedef void (*__GLbufFallbackInitFn)(__GLdrawableBuffer *buf,
__GLdrawablePrivate *glPriv, GLint bits);
typedef void (*__GLbufMainInitFn)(__GLdrawableBuffer *buf,
__GLdrawablePrivate *glPriv, GLint bits,
__GLbufFallbackInitFn back);
/*
** A drawable buffer
**
** This data structure describes the context side of a drawable.
**
** According to the spec there could be multiple contexts bound to the same
** drawable at the same time (from different threads). In order to avoid
** multiple-access conflicts, locks are used to serialize access. When a
** thread needs to access (read or write) a member of the drawable, it takes
** a lock first. Some of the entries in the drawable are treated "mostly
** constant", so we take the freedom of allowing access to them without
** taking a lock (for optimization reasons).
**
** For more details regarding locking, see buffers.h in the GL core
*/
struct __GLdrawableBufferRec {
/*
** Buffer dimensions
*/
GLint width, height, depth;
/*
** Framebuffer base address
*/
void *base;
/*
** Framebuffer size (in bytes)
*/
GLuint size;
/*
** Size (in bytes) of each element in the framebuffer
*/
GLuint elementSize;
GLuint elementSizeLog2;
/*
** Element skip from one scanline to the next.
** If the buffer is part of another buffer (for example, fullscreen
** front buffer), outerWidth is the width of that buffer.
*/
GLint outerWidth;
/*
** outerWidth * elementSize
*/
GLint byteWidth;
/*
** Allocation/deallocation is done based on this handle. A handle
** is conceptually different from the framebuffer 'base'.
*/
void *handle;
/* imported */
GLboolean (*resize)(__GLdrawableBuffer *buf,
GLint x, GLint y, GLuint width, GLuint height,
__GLdrawablePrivate *glPriv, GLuint bufferMask);
void (*lock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
void (*unlock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
void (*fill)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv,
GLuint val, GLint x, GLint y, GLint w, GLint h);
void (*free)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
/* exported */
void (*freePrivate)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
#ifdef __cplusplus
void *privatePtr;
#else
void *private;
#endif
/* private */
void *other; /* implementation private data */
__GLbufMainInitFn mainInit;
__GLbufFallbackInitFn fallbackInit;
};
/*
** The context side of the drawable private
*/
struct __GLdrawablePrivateRec {
/*
** Drawable Modes
*/
__GLcontextModes *modes;
/*
** Drawable size
*/
GLuint width, height;
/*
** Origin in screen coordinates of the drawable
*/
GLint xOrigin, yOrigin;
#ifdef __GL_ALIGNED_BUFFERS
/*
** Drawable offset from screen origin
*/
GLint xOffset, yOffset;
/*
** Alignment restriction
*/
GLint xAlignment, yAlignment;
#endif
/*
** Should we invert the y axis?
*/
GLint yInverted;
/*
** Mask specifying which buffers are renderable by the hw
*/
GLuint accelBufferMask;
/*
** the buffers themselves
*/
__GLdrawableBuffer frontBuffer;
__GLdrawableBuffer backBuffer;
__GLdrawableBuffer accumBuffer;
__GLdrawableBuffer depthBuffer;
__GLdrawableBuffer stencilBuffer;
#if defined(__GL_NUMBER_OF_AUX_BUFFERS) && (__GL_NUMBER_OF_AUX_BUFFERS > 0)
__GLdrawableBuffer *auxBuffer;
#endif
__GLdrawableRegion ownershipRegion;
/*
** Lock for the drawable private structure
*/
void *lock;
#ifdef DEBUG
/* lock debugging info */
int lockRefCount;
int lockLine[10];
char *lockFile[10];
#endif
/* imported */
void *(*malloc)(size_t size);
void *(*calloc)(size_t numElem, size_t elemSize);
void *(*realloc)(void *oldAddr, size_t newSize);
void (*free)(void *addr);
GLboolean (*addSwapRect)(__GLdrawablePrivate *glPriv,
GLint x, GLint y, GLsizei width, GLsizei height);
void (*setClipRect)(__GLdrawablePrivate *glPriv,
GLint x, GLint y, GLsizei width, GLsizei height);
void (*updateClipRegion)(__GLdrawablePrivate *glPriv);
GLboolean (*resize)(__GLdrawablePrivate *glPriv);
void (*getDrawableSize)(__GLdrawablePrivate *glPriv,
GLint *x, GLint *y, GLuint *width, GLuint *height);
void (*lockDP)(__GLdrawablePrivate *glPriv, __GLcontext *gc);
void (*unlockDP)(__GLdrawablePrivate *glPriv);
/* exported */
#ifdef __cplusplus
void *privatePtr;
#else
void *private;
#endif
void (*freePrivate)(__GLdrawablePrivate *);
/* client data */
void *other;
};
/*
** Macros to lock/unlock the drawable private
*/
#if defined(DEBUG)
#define __GL_LOCK_DP(glPriv,gc) \
(*(glPriv)->lockDP)(glPriv,gc); \
(glPriv)->lockLine[(glPriv)->lockRefCount] = __LINE__; \
(glPriv)->lockFile[(glPriv)->lockRefCount] = __FILE__; \
(glPriv)->lockRefCount++
#define __GL_UNLOCK_DP(glPriv) \
(glPriv)->lockRefCount--; \
(glPriv)->lockLine[(glPriv)->lockRefCount] = 0; \
(glPriv)->lockFile[(glPriv)->lockRefCount] = NULL; \
(*(glPriv)->unlockDP)(glPriv)
#else /* DEBUG */
#define __GL_LOCK_DP(glPriv,gc) (*(glPriv)->lockDP)(glPriv,gc)
#define __GL_UNLOCK_DP(glPriv) (*(glPriv)->unlockDP)(glPriv)
#endif /* DEBUG */
/*
** Procedures which are imported by the GL from the surrounding
** "operating system". Math functions are not considered part of the
** "operating system".
*/
typedef struct __GLimportsRec {
/* Memory management */
void * (*malloc)(__GLcontext *gc, size_t size);
void *(*calloc)(__GLcontext *gc, size_t numElem, size_t elemSize);
void *(*realloc)(__GLcontext *gc, void *oldAddr, size_t newSize);
void (*free)(__GLcontext *gc, void *addr);
/* Error handling */
void (*warning)(__GLcontext *gc, char *fmt);
void (*fatal)(__GLcontext *gc, char *fmt);
/* other system calls */
char *(CAPI *getenv)(__GLcontext *gc, const char *var);
int (CAPI *atoi)(__GLcontext *gc, const char *str);
int (CAPI *sprintf)(__GLcontext *gc, char *str, const char *fmt, ...);
void *(CAPI *fopen)(__GLcontext *gc, const char *path, const char *mode);
int (CAPI *fclose)(__GLcontext *gc, void *stream);
int (CAPI *fprintf)(__GLcontext *gc, void *stream, const char *fmt, ...);
/* Drawing surface management */
__GLdrawablePrivate *(*getDrawablePrivate)(__GLcontext *gc);
__GLdrawablePrivate *(*getReadablePrivate)(__GLcontext *gc);
/* Operating system dependent data goes here */
void *other;
} __GLimports;
/************************************************************************/
/*
** Procedures which are exported by the GL to the surrounding "operating
** system" so that it can manage multiple GL context's.
*/
typedef struct __GLexportsRec {
/* Context management (return GL_FALSE on failure) */
GLboolean (*destroyContext)(__GLcontext *gc);
GLboolean (*loseCurrent)(__GLcontext *gc);
/* oldglPriv isn't used anymore, kept for backwards compatibility */
GLboolean (*makeCurrent)(__GLcontext *gc);
GLboolean (*shareContext)(__GLcontext *gc, __GLcontext *gcShare);
GLboolean (*copyContext)(__GLcontext *dst, const __GLcontext *src, GLuint mask);
GLboolean (*forceCurrent)(__GLcontext *gc);
/* Drawing surface notification callbacks */
GLboolean (*notifyResize)(__GLcontext *gc);
void (*notifyDestroy)(__GLcontext *gc);
void (*notifySwapBuffers)(__GLcontext *gc);
/* Dispatch table override control for external agents like libGLS */
struct __GLdispatchStateRec* (*dispatchExec)(__GLcontext *gc);
void (*beginDispatchOverride)(__GLcontext *gc);
void (*endDispatchOverride)(__GLcontext *gc);
} __GLexports;
/************************************************************************/
/*
** This must be the first member of a __GLcontext structure. This is the
** only part of a context that is exposed to the outside world; everything
** else is opaque.
*/
struct __GLinterfaceRec {
__GLimports imports;
__GLexports exports;
};
extern __GLcontext *__glCoreCreateContext(__GLimports *, __GLcontextModes *);
extern void __glCoreNopDispatch(void);
#endif /* __gl_core_h_ */
|